iPhone Life - Best Apps, Top Tips, Great Gear
Do you have an idea for an app but lack the programming knowledge to begin building it? In this weekly blog series, I will take you, the non-programmer, step by step through the process of creating apps for the iPhone, iPod touch, and iPad. Join me each week on this adventure and you will experience how much fun turning your ideas into reality can be! This is part 30 of the series. If you are just getting started, check out the beginning of the series here.
For the vast majority of apps that you build, it makes tremendous sense to make sure your app can be sold to as many iOS users in as many countries and languages as possible. The App Store is available in over 150 countries in 40 languages and automatically handles international payments and current conversion for you. All you need to do is make sure your app can support a variety of languages. I'll show you the basic steps in this post as we make the iAppsReview project multi-lingual.
Do you have an idea for an app but lack the programming knowledge to begin building it? In this weekly blog series, I will take you, the non-programmer, step by step through the process of creating apps for the iPhone, iPod touch, and iPad. Join me each week on this adventure and you will experience how much fun turning your ideas into reality can be! This is part 29 of the series. If you are just getting started, check out the beginning of the series here.
As we continue to move the iAppsReview app forward, we now come to a point where we have to climb the learning curve on one of the more advanced Objective-C concepts—blocks. This discussion comes at an unlikely place. This week I'm going to show you how to take the image of a review that you have created in the Write Review scene and display it in the My Reviews scene. This seems like it should be pretty straightforward, but as you will see, it involves using the iOS Assets Library and using Objective-C blocks.
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