iPhone Life - Best Apps, Top Tips, Great Gear
Do you have an idea for an app but lack the programming knowledge to begin building it? In this weekly blog series, How to Unleash Your Inner App Developer, I will take you, the non-programmer, step by step through the process of creating apps for the iPhone, iPod touch, and iPad. Join me each week on this adventure and you will experience how fun turning your ideas into reality can be! This is Part 10 of the series. If you're just getting started now, check out the beginning of the series here (this post has been updated to Swift 1.2, iOS 8 and Xcode 6.3.)
In my previous post, you learned the basic mechanics of calling methods on an object. There's very little you can do in Swift, the language of iOS development, without calling methods. In this post, we're going to put into practice what you have learned about calling methods and integrate social media into the iAppsReview app we've been working on in this blog. I'm also going to introduce a new Cocoa Touch Framework concept known as collections. You can get the latest version of iAppsReview from this link.
If you're thinking of getting an Apple Watch, you'll have lots of decisions to make regarding style and size. This is atypical of Apple, which has usually kept their product line tightly focused. So it will be interesting to see how it does with a device that's also a fashion accessory.
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