By Todd Bernhard on Thu, 12/15/2016
When Apple and Nintendo pre-announced Super Mario Run for iOS, it excited Nintendo's fan base, but a recent interview with Mashable has put a damper on the enthusiasm. Out of software piracy concerns, Nintendo will require a "persistent" Internet connection during gameplay. Presumably, the company will be contacting its servers to make sure you are a legitimate user.
Nintendo is wary, given the potential for hackers to avoid paying for the app or in-app purchases. It has always been able to tightly control its games and consoles because it owned both platforms. Now, it is playing on a competitor's platform, so I can understand the paranoia. However, I hope the user experience doesn't suffer. I imagine a lot of users will want to play on a plane, train, or another venue where Wi-Fi and cellular service are spotty.
Microsoft, who has some of the same piracy concerns, will remind me occasionally that it needs to connect to its server to validate my Office 365 license, but it allows a grace period to continue using the software. We shall see if Nintendo manages to balance the needs of its business and gamers. The game will be released on December 15.