Super Mario Run Coming to iOS, but with a Significant Restriction

Super Mario Run Coming to iOS, but with a Significant Restriction

When Apple and Nintendo pre-announced Super Mario Run for iOS, it excited Nintendo's fan base, but a recent interview with Mashable has put a damper on the enthusiasm. Out of software piracy concerns, Nintendo will require a "persistent" Internet connection during gameplay. Presumably, the company will be contacting its servers to make sure you are a legitimate user. 

Super Mario Run

Nintendo is wary, given the potential for hackers to avoid paying for the app or in-app purchases. It has always been able to tightly control its games and consoles because it owned both platforms. Now, it is playing on a competitor's platform, so I can understand the paranoia. However, I hope the user experience doesn't suffer. I imagine a lot of users will want to play on a plane, train, or another venue where Wi-Fi and cellular service are spotty.

Microsoft, who has some of the same piracy concerns, will remind me occasionally that it needs to connect to its server to validate my Office 365 license, but it allows a grace period to continue using the software. We shall see if Nintendo manages to balance the needs of its business and gamers. The game will be released on December 15.

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Todd Bernhard is a bestselling (6+ million downloads) award-winning (AARP, About.com, BestAppEver.com, Digital Hollywood, and Verizon) developer and founder of NoTie.NET, an app developer specializing in Talking Ringtone apps including AutoRingtone. And his profile photo is of the last known sighting of Mr. Bernhard wearing a tie, circa 2007!

An iPhone is almost always attached to his hip or in his pocket, but over the years, Mr. Bernhard has owned an Apple Newton, a Motorola Marco, an HP 95LX, a Compaq iPaq, a Palm Treo, and a Nokia e62. In addition to writing for iPhone Life, Mr. Bernhard has written for its sister publications, PocketPC Magazine and The HP Palmtop Paper.