Urban Dictionary defines epic fail as, "Complete and total failure when success should have been reasonably easy to attain." So I find it ironic that Epic Games' sure-fire hit, Infinity Blade: Dungeons has been beset with delay after delay. After all, it's not often one of the most successful iOS game franchises has such an eagerly-anticipated game waiting in the wings that they just can't seem to get to market. Now, we have word from Epic Games we shouldn't hold our breath for the release of what certainly looked like another great chapter in the Infinity Blade saga.
One year ago, I first wrote about a promising new game from Epic Games called Infinity Blade: Dungeons. It was a prequel to the award-winning Infinity Blade storyline. We were treated to a preview of this latest chapter in the Infinity Blade series during the launch of Apple’s third generation iPad in March. It wasn't the first time Apple picked an Infinity Blade game to showcase the awesome power of iOS gaming. With Apple's support, what could go wrong?
Though Epic Games initially designed Dungeons, they handed the project over to a new division know as Impossible Studios, made up of a group of former employees of Big Huge Games. Then came the delays. I was sure the new game would come out within a few months of its preview back in March 2012, then six months passed.
I began to hear exciting rumors the game would be available before the year’s end; some pundits in the gaming community even suggested Epic Games was timing the release with that of the iPad mini back in October 2012. Yet that day came and went too.
Fast forward to today, and it's almost been a year since Epic Games announced its upcoming game. Just this week, Epic Games founder Tim Sweeney announced:
We're closing Impossible Studios ... When former members of Big Huge Games approached Epic last year, we saw the opportunity to help a great group of people while putting them to work on a project that needed a team. It was a bold initiative and the Impossible folks made a gallant effort, but ultimately it wasn't working out for Epic. This means that Infinity Blade: Dungeons is now on hold as we figure out the future of the project.
This sad news came courtesy of MacRumor, surfacing just as I was wondering when Infinity Blade: Dungeons would finally see the light of day. I must say I was surprised to hear this, since I felt Dungeons was a guaranteed award-winner.
In the meantime, if you are looking for your dungeon crawler fix, at least there are some great options in the App Store, available free of charge. While Epic’s Infinity Blade: Dungeons looked like it was set to raise the bar in its genre, both Dungeon Hunter 3 and Eternity Warriors 2 will tide you over until Epic figures out what it’s going to do with Dungeons. Hopefully it's just a delay, not a cancellation. As of now, there's no saying how this upheaval will affect the Infinity Blade series in general or any potential new releases. It's been a long time since Epic Games has introduced a new chapter in the open-ended Infinity Blade storyline. Hopefully one way or another, that will soon change. Stay tuned and I’ll keep you posted as to when, if ever we might expect this old-new game to become available.