What I Played This Week: Robotile and DooFly

I played two off-beat, but totally fun games this week. Robotile ($2.99) is like a weird version of Reversi that involves turn-based combat in a King-of-the-Hill type robot struggle on a checkerboard (so it's like and not really like Reversi, too). Doofly (in pre-release testing) is a Flappy Bird wannabe that goes up and up forever. They are both tons of fun.

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We have two mini-reviews in this belated edition of WIPTW, so read on, oh intrepid iPhone Life gamer!

Robotile

Reversi and Othello were variations on a color-flipping board game that pitted you against an opponent to gain control of the most tiles on a game grid of squares. The gameplay required you to outflank your opponent with your pieces in some clever play. Robotile doesn't exactly represent here, because while it is important to claim and occupy a section of tiles, you need to claim three special tiles without receiving a knockout hit in the process. Robots can punch each other in Robotile's 3D checkered universe (they get three special skills). Something you couldn't do in Othello unless you actually punched your opponent across the board (in truth, this might have happened with me and my brothers). 

In Robotile, you move in a linear fashion across the matrix to claim tiles (similar to the aforementioned games), but the paths you take are key to survival and winning, and the special skills add a much tougher x-factor to the game strategy. If, in your endeavor, you find yourself on an adjacent tile to the opponent's robot, you can use part of your turn to strike him (and him you). You can also block him or cutoff his tile access. The game is nicely rendered in its 3D aspects, though an improvement would be to allow finer control of the view aspect. Sometimes I had trouble selecting certain tiles to move onto. Otherwise the game worked fine, and I could not beat my Robotile bot-based opponent in this brain-twisting challenge!

Doofly

Doofly is a vertical spin on Flappy Bird, and written by Yusuf Tamince from Instanbul, Turkey (big shout out, yo)! Instead of flying horizontally through obstacles, you do so vertically. You must avoid obstacles, and collect powerups (which give the game its quirky charm). The powerups are smashing good, giving you shields and speed to blast through and even shoot stuff in your path! It's campy and cartoonish, but still a lot of fun to zoom through a few levels of Doofly for a bit of time-killing enjoyment. This game is not yet released.

The Mini Verdict

Since these are mini reviews of early indie game title's (one of which we played in Test Flight), we will forego the full Pros/Cons and official rating we bestow on full product reviews. I do enthusiastically give both Doofly and Robotile a big stamp of approval, however. Go grab them at the links in the opener (Doofly should be out soon, so follow here). What are you playing this week?

 

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Nate Adcock's picture

Nate Adcock is a system and integration engineer with experience managing and administering a variety of computing environments. He has worked extensively with mobile gadgets of all shapes and sizes for many years. He is also a former military weather forecaster. Nate is a regular contributor for the iphonelife.com and smartphonemag.com blogs and helps manage both websites. Read more from Nate at natestera.tumblr.com or e-mail him at nate@iphonelife.com.