Shadowgun breaks new graphics ground on iOS!

Looks pretty amazing (at an amazing $7.99 price), the console-quality graphics provided by the Unity game engine appear to be off the chain (yes, my outmoded way of saying it is totally beyond cool)! Also now the iTunes iPad "Game of the Week", you can grab this awesome shooter here, or read on for full PR details and video...

Master your iPhone in one minute a day:

Sign up to iPhone Life's Tip of the Day Newsletter and we'll send you a tip each day to save time and get the most out of your iPhone or iPad.

"September 28, 2011, Brno, Czech Republic– Beginning today, gamers around the world will never look at mobile games the same as Shadowgun, one of the most anticipated iOS games of 2011, hits the App Store, ushering in a new era of mobile gameplay graphics. The game, developed and published by MadFinger Games, is available for $7.99, and provides 10 levels of action and excitement, with console-quality visuals.

The most advanced handheld game on the market,Shadowgun, authored with the Unity development platform, combines tactical combat with third-person action. The game puts players into the role of John Slade, a professional bounty hunter in the year 2350. Slade’s mission: hunt down Dr. Edgar Simon, renowned geneticist and former employee of the trans-galactic corporation Toltech Enterprises. Players must lead “shadowgun” John Slade as he infiltrates Dr. Simon’s mountain fortress and fights his personal army of mutants, cyborgs, and genetically-enhanced humanoids.

Currently available for iOS devices including iPad 1, iPad2,iPhone 3GS/4G and iPod 4,Shadowgun will be available for Android devices beginning in early October. The game will support Android mobile devices including those powered by the NVIDIA Tegra super chip and will be available on the Tegra Zone app and Android Market.

“Shadowgun pushes the boundaries of what is possible graphically on today’s mobile devices,” said Marek Rabas, president of Madfinger Games.  “Once a gamer picks up Shadowgun and experiences the amazing visuals, combined with the fast-paced, immersive gameplay, they will never be able to look at mobile games the same.”

”Unity has been thrilled to work so closely with Madfinger to help Shadowgun develop into one of the most exciting and beautiful games across any mobile platform,” said Unity Tecnologies CEO David Helgason “It’s awesome to be at the forefront of next-gen mobile gaming.”

Madfinger is also developing an even more enhanced version supporting NVIDIA’s Project Kal-El, the next-generation Tegra quad-core processor. The special version of Shadowgun will be optimized for multi-core processors and will take advantage of the processing and graphics power of Project Kal-El. The Android version will also support non-Tegra devices.

Shadowgun in available in the Apple App Store here...

Master your iPhone in one minute a day: Sign up here to get our FREE Tip of the Day delivered right to your inbox.

Nate Adcock is a system and integration engineer with experience managing and administering a variety of computing environments. He has worked extensively with mobile gadgets of all shapes and sizes for many years. He is also a former military weather forecaster. Nate is a regular contributor for the and blogs and helps manage both websites. Read more from Nate at or e-mail him at