By Eric Pankoke updated on 06/11/2012
Let’s just skip the formalities – G5 has another hit on their hands with Crossworlds: The Flying City. There’s nothing really new in terms of game play, but the game play is certainly as solid as ever. What makes this game is the locations, and while I’ve only visited three spots so far (with several screens of exploration each), I like how vastly different every setting feels. I wouldn’t say Crossworlds is G5’s strongest offering, but it certainly keeps them on their winning streak.
It seems your father has discovered how to travel across dimensions, and ended up getting lost in the process. Now you must try and find him while exploring a devastated robotic city, the fanciful River World and the mysterious Flying City. Hidden Object fans will feel right at home with the mix of hidden object screens, collecting inventory items to solve basic puzzles and completing mini-games to unlock new parts of the game. The game play is pretty standard, though there are a few nice perks like “manipulating time” and “driving a car” in Robo City. The mini-games are fairly easy for the most part, so you’ll never feel like your progress is being impeded. There’s also a button you can hit to reveal all the paths from your current location.
The locations and characters are what make this game enjoyable. Robo City is a post-apocalyptic techo world where everyone seems to have lost their heads. There are shades of a 1984 type society and robots that have Pinocchio syndrome. Next you get to the River World where the balance of the community has been turned upside down simply because someone spit in a river. You finally arrive at the Flying City and… well, you need to experience that for yourself. There are several interesting characters to talk to, plenty of items to collect either from characters, solving puzzles, or searching hidden object scenes, and a good number of locations to visit. While you do a lot of back and forth at times, I’ve never found myself getting bored with playing.
The graphics are good, though I wouldn’t say they were quite up to other recent releases like Letters From Nowhere or Royal Trouble. There is plenty of detail in the scenery and the characters are well drawn, though sometimes it’s hard to tell what certain objects are. The sound effects are decent enough. Unfortunately there is no spoken dialog, and in the River World ambient noises replace background music, which mostly works but gets kind of grating after a while. The Flying City has decent music, and I don’t honestly recall the status of background tunes prior to River World, but I’d gather if there was music it wasn’t very memorable.
One of the things I traditionally like about G5 games is that they tend to be a nice balance of flash and substance. Crossworlds is a bit weak on that balance, but to its credit it errs on the side of substance, which is just fine with me. Unfortunately my time in the Crossworlds is at an end, so hopefully the sequel will come out soon.
Overall Score: 8/10
App Store Link
This game was reviewed on an iPad 2 running iOS 5.1.1.