Mark Zuckerberg's Comments on the Emerging Platform of VR Got Me Thinking...

Mark Zuckerberg's Comments on the Emerging Platform of VR Got Me Thinking...

I remember interviewing Oculus co-founder and VP, Nate Mitchell at CES 2013, back when his company was barely more than a humble crowd-funded campaign demoing a chunky, duct-taped box that strapped precariously on to your head. We talked optimistically about the future of virtual reality (VR), agreeing that the potential was great, even though consumer interest in this fledgling platform hadn't had a chance to gather much steam. Fast forward three years and Oculus is now a division of the Facebook empire, and we have Facebook founder and CEO Mark Zuckerberg weighing in on the impact that this emerging technology will have on the world.

Mark Zuckerberg's Comments on the Emerging Platform of VR Got Me Thinking...

Recently, at a conference in Bogotá, Colombia, Zuckerberg had this to say: "You guys all remember the first mobile phones were terrible, and that's kind of the stage where we are now with virtual reality and augmented reality. It's extremely early stage and the early stuff is very rough still, but I think that's going to be a really important trend." While I'm as excited as the next guy about the implications of VR for the most immersive gaming experience, I also can't help but acknowledge that the potential for VR extends far beyond the realm of gaming. In fact, I'd have to suggest that VR will likely become one of the most disruptive emerging platforms that we are seeing at this time.

 

An Emerging Vision of the Future of Technology.

When I consider the VR technologies that are currently being developed for consumer use, the trend seems obvious. Wearables are the "next big thing", and we've barely seen anything yet. Devices like the Apple Watch, Google Glass, Sony's Project Morpheus, and Samsung's Gear VR are poised to usher in this new age of wearable connectivity, but even these devices are only the tip of the iceberg.

I imagine an age in the not-too-distant future where our stationary laptops and desktops and even perhaps our iPhones and iPads are supplanted by platforms that bring the internet and wireless connectivity directly to our eyes and sensory perception via some form of eyewear and motion sensing, conductive devices with haptic feedback, GPS awareness, and varying levels of customizable immersion. If you have any doubts, just take a look at some of Apple's documented patent applications and you'll see that Apple is well aware of the trend toward highly immersive VR.

Mark Zuckerberg's Comments on the Emerging Platform of VR Got Me Thinking...

 

What Might this New Platform Look Like?

Good question, but a fusion between Google Glass, our iPhone and/or Apple Watch and some sort of 3D user interface seems likely. Maybe our future VR eyewear will offer variable settings which would allow for complete immersion in a virtual world or a heads up, unintrusive display along the lines of a pair of active noise canceling headphones, one that automatically detects external sounds and voices and adapts to keep us connected to the world around us while simultaneously plugged in and perceiving an elaborate and interactive virtual world in front of our eyes. Picture a HUD (Head's Up Display) capable of appearing transparent, or semi-transparent, for times when you are driving, interacting with others, requesting information from Siri, browsing photos, listening to music etc., then increasing its opacity for watching streaming video and movies, gaming, or learning via interactive how-to content. My prediction: The future holds some pretty amazing and revolutionary technological VR advancements in store for humanity, assuming we can all manage to get along with one another long enough to see it all manifest.

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Dig Om's picture

Author Details

Dig Om

As Senior Gear Editor at iPhone Life, Dig reports on the latest and greatest accessories built for the iOS ecosystem. From rugged gear and Bluetooth speakers, to headphones, unique iDevice cases, and iOS remote controlled vehicles, Dig's articles cover a wide range of great gear for the iPhone and iPad. A core gamer for over three decades, Dig also writes iPhone Life's Game Centered column, which focuses on the best iOS games and game related news. Additionally, Dig's company, iDoc Tech Support, offers web design and administration services as well as iPhone and iPad repairs. When not at his work desk, Dig loves spending time with family and enjoying the wonders of nature. You can follow him on Twitter @idoctech