Write Apps for iOS without knowing CoCo using Corona! Its out of Beta today!

We have all heard about Adobe getting back to work on putting post to iOS back into CS5.  Since many of the people who were working on that left, it will take some time for them to get the wheels rolling again.  Cant wait?  You dont have to!  You can start building some cool app including physics based 2D games now with Corona which is coming out of Beta today!  Here is the catch though.. You will write using Lua instead of Actionscipt.  So why Lua, I asked Walter Luh, the Co-founder/CTO, Ansca Mobile.

We chose Lua because no other scripting language on the planet offers the combination of speed, portability, and compactness.  Lua is the most portable VM on the planet.  Lua has a proven track record in building world class apps and games from World of Warcraft and Adobe Photoshop Lightroom on the desktop to Tap Tap Revenge and Angry Birds on the iPhone.  Lua is also remarkably fast and is often the benchmark by which other scripting languages compare themselves.

Personally, I think its because his last name sounds like Lua… But he denies it. :)

You need to check out the videos to see they types of apps you can build. I have tried it and its pretty easy to use, but this is really geared to making 2D games... Right now.. It may evolve to be more useful for general apps.   I have a more detailed post on corona including videos.  Here is the press release..

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Ansca Mobile launches Corona SDK and Game Edition toolkits for cross-platform mobile app development

Palo Alto, CA | September 16, 2010 | Ansca Mobile today launched the upgraded Corona SDK and Corona Game Edition toolkits for mobile app and game development.

Corona SDK (software development kit) adds cross-platform capabilities to the previously iPhone-only Corona toolkit.  Developers now can use Corona to build apps for iOS and Android devices from the same set of code, saving considerable time on recoding for different mobile platforms.  On top of that, Corona SDK automatically scales graphics for each separate platform, saving users the time and effort of manually rescaling their assets between devices.

Corona Game Edition includes the same cross-platform capabilities as Corona SDK with expanded features for building more demanding mobile games.  Game Edition touts OpenFeint integration for easily adding social networking capabilities to games, sprite sheets for advanced texture handling, and a full-fledged physics engine.  Last month, OpenFeint even featured Doodle Dash!an iPhone game made with a beta version of Game Edition – as their Free Game of the Day, helping it net over 160,000 downloads and a spot on the App Store’s Top 25 list of most downloaded apps.

Corona SDK is available now for $249/year, and Corona Game Edition is available for an introductory price of $349/year. Both SDK’s can be downloaded directly from Ansca Mobile, and include all new feature rollouts for the full year’s subscription.

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I received my Doctorate from the University of California, Berkeley in Architecture. My focus was on Collaboration in Virtual Environments delving into methods that facilitate designers and engineers to improve communication.
I have an interest in and have worked on rich media web based applications (RIA) since 1995. The last six years has been based in the startup world with less a focus on code and more on strategic direction, company structure and management.