An interesting article in Business Week says that Apple is developing tools for developers that would let you share your app with friends. They'd have to pay for it, of course. But instead of going to the App Store, your friends may be able to use Bluetooth and the new peer-to-peer function of iPhone 3.0 to get it directly from you. And you'd get a commission. It's a great idea. Why not broaden the ways people can get apps, while still retaining control?
The Wall Street Journal does an excellent job of giving you an overview of the imminent iPhone 3.0 software. This isn't rumor. They clearly answer common questions related to upgrading, using the phone as a wireless modem (aka tethering), Bluetooth options, and more. The article says that first-generation iPhone users will be able to upgrade, but that not all of the functionality will work. The upgrade will again be $10 for iPod Touch users.
The Yahoo! app for the iPhone is in the News category in iTunes, which is a bit odd, since the app does so many things. Most recently the company added voice search to its app, so that you can speak your queries. (Voice search has been available in Google Mobile App for some time.) In addition to offering search, Yahoo's app offers news, e-mail (Yahoo, Google, Hotmail, or AOL), status updates from Facebook, Twitter, and other social networks, RSS feeds, Yahoo Calendar, Address Book, and Messenger — and much more.
With some 36.000 apps in the App Store, and .99 seeming to be the most common price, you have to wonder whether the developers are making much money. One hears about the success stories — which likely motivate more developers to jump in — but the reality is that a lot of apps don't do too well. You can read an interesting article about this in TechCrunch.
Frankly, I've never been able to understand how anyone could create a game. It seems impossibly complex, conceptualizing a game, making it fun, doing the programming, and most mind-boggling — creating the huge amount of artwork that many of the better games entail. If you have also been intrigued by this, you might enjoy Ryan Mitchell's Game Dev Blog.
A report on Yahoo Finance is saying that AT&T will likely be offering cheaper options for iPhone users. Some sources are saying that AT&T may soon offer a $60/month plan that would entail limited data access. Also, industry observers are noting the possibility of a $100 phone and a prepaid iPhone. The latter would open up a large new market, since this segment of the industry is rapidly growing.
I love this application. From what I've read, Kindle for iPhone isn't the best ebook reader. But it certainly suits my needs. What I like best is the ease of putting books on my iPhone and the opportunity to download samples. I'm currently reading The Well Dressed Ape. It's the perfect book for reading on the iPhone because it has lots of fascinating bite-sized bits of information.
The Internet was abuzz yesterday when Apple iPhone Apps published specs of iPhone 3.0 that it said came from a reliable source — and in the process overwhelming that website's server. So head on over and see what the excitement is about. One interesting tidbit is that it's again reporting that iPhone 3.0 will include a built-in compass. This was also reported by Fortune magazine.
Slacker is a service that, like Pandora, lets you identify the type of music you like and then creates a personalized station that streams this music. And Slacker, like Pandora, makes it super easy for you to create your station, beginning simply by naming your favorite song or artist. These two websites are hugely popular, and both offer a free iPhone app that lets you access your stations or create new ones.