Wannabat, a newly launched game from Vitusoft, has its bases covered. This one-on-one 3D baseball game practically oozes personality, and it won’t take a sports buff to find themselves hooked on hitting homeruns.
It amazes me how many budding engineers there were when I was growing up. All those skilled kids that could take a piece of paper, shape it into something resembling a plane, and actually manage to fly it! Personally, I wasn’t one of those kids. Thanks to Armor Games, however, I can be, at least on my iPod Touch. There have been other games like this on the App Store, but this is the first one I’ve really latched on to. I imagine it’s some combination of the quirky story, attainable and cool upgrades and the origami swans that give you bonus multipliers.
The latest game powered by the graphically stunning Unreal Engine just hit the App Store this week! Phosphor, producers of the best-selling and creepy-freaky Dark Meadow have joined forces with game industry giant Zynga, to produce Horn.
As you can see in the trailer below, Horn does not lack for visual impact. In fact this game seems as if it will be a guaranteed success. As you battle to free your world from the clutches of the Stone Monsters, this exciting looking, story-driven RPG zooms you into the action in a close-up, over the shoulder perspective when engaging in combat (a la Infinity Blade), and then zooms the camera angle back out, for third person adventuring and puzzle solving (a la Zelda) in its open world, rich and immersive gameplay.
Gangster Granny allows you to play as a somewhat strange protagonist when compared with what we are used to from gun running apps. For once we see a grandmother with very few morals as we help her bust out of prison and go on a rampage to try and rob the biggest bank in the city. With gun toting madness bringing Grand Theft Auto into mind, this is sure to be a game you will become addicted to very quickly in the near future.
It used to be that I’d start every review about a brick breaker style game saying something about how I don’t really like the genre but… I think I need to stop doing that now. Either I’ve become more selective in the ones that I try or they really do keep getting better, because I’m actually finding myself enjoying the concept more each time I write a review. This time around the subject is Draw Breaker, the latest game from Elevate Entertainment, and this game is a blast! It’s cute, creative and different than any brick breaker I’ve played in the past.
This week, I played 2 great games that are very different, but both great fun. Trigger Fist is a combat game that you will both love and hate. Hate it because like real combat, it's so easy to get killed, but love it because it's so freaking cool!! Cool enough to warrant an iPhoneLife video demo, also included in this review. The other game I played the week, Flight, is a simple 2D-scroller recreating the fun and nostalgia of paper airplane flight.
There was a day long before the mobile revolution when video game consoles reigned supreme, and many might have even said that computers were no good for anything other than causal games or low action fare like adventure games. I did a lot of console gaming back in the 8 and 16 bit eras, and one thing that was common among many games was that they were hard. It could be fair to say that some bordered on being impossible. Ironically, that was part of what appealed to gamers back then. The folks at 2 Ton Studios are clearly a product of that era as well, as evidenced by their premiere release Ninja Boy. My feelings towards the game shift at any given moment from intense enjoyment to sheer frustration, but in the end I’m almost positive I don’t regret any of the time I’ve spent with it.
With all the chatter in the blogosphere, about new products soon to be released, and patent battles being fought on all fronts in the courts of law, I think it's important to keep in mind the old expression: "You ain't seen nuthin' yet!" Truly, hasn't this week been a great example of that.
With the court cases bringing out details Apple would just as likely have preferred to keep private, we have been granted a rare insight into the evolution of products in the Apple iDevice chain, as well as having been given glimpses into what Apple had in mind, in prototype form, two years ago.
That said, can you imagine what Cupertino has in store for us in say, 5 years? That's not that long. Think about it. Within 5 years, devices and functions that are now, only in prototype/patent form, may very well be seeing the light of day. It's not for nothing that Johny Ive says that the products Apple is working on now, are some of the best, most exciting products Apple has ever invented!
When searching for the best iPhone games, you can get lost in companies propaganda. Articles likeTop Ten FavoriteiPhone Games, can help to alleviate the stress. The following snippets from articles can help you to decide what kind of game is better suited for you.
"Stinger Games' newly launchedStinger FoosballLeaguetakes a game that's already a step removed from reality into a truly virtual environment - topping as one of the best iPhone games. Foosball, of course, is the table version of football or soccer. With Stinger Foosball League, the field that was crammed into a table in a pub is now in your iOS device. The premise sounds okay, but the execution is way cooler than it sounds. That's because Stinger Foosball League is actually, well, cooler than actual foosball. First of all, the 3D graphics and game physics are right on, putting this game at the forefront of console-style graphics on iOS. Second of all, the view when playing real life foosball is… usually not that awesome. I'm sure there are people with foosball tables that are tricked out, but for most of us, they're usually a dingy affair. But Stinger Foosball League hasn't been sitting in your uncle's basement for the past forty years. Kick-ass flying cameras show off how much action there really is in a game known for being low-tech. And just to make it even more trippy, the ball leaves behind a golden light tail, kind of a comet-effect."
"The Universe ofSPIRIT FORCEwas inspired from the Japanese Samurai-era. Discover an epic story giving you a social experience where players fight with monsters and collect Spirit Cards in order to save the world. It places a core emphasis on player vs. player combat. The player begins his journey as a member of the SPIRIT FORCE. Battle with other players or clear the mission to get great treasure and rare card. Use crafting skills with the collected treasures in order to summon new Spirits. Players can team up with friends and cooperate each other to fight against boss, unlock new rewards and new stages. The most immersive and massively multiplayer online card game ever!"