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Game Centered features roundups and in-depth reviews of the best in iOS games and related gaming news. Among the App Store’s myriad games, it’s all too easy to overlook some of the greats. Each installment of Game Centered will take a close look at a select few worthy of special recognition.
If you read my recent article about freemium games it's possible you came away with the impression that I'm a freemium hater, which really couldn't be further from the truth. Though the current modality of freemium games could use a shot of ethics and integrity, there are nonetheless some awesome games out there that won't cost you a penny and even though they may offer plenty of in-app purchases, they don't limit your free-flowing enjoyment of the game.
This week’s Game Centered will make you feel like Halloween is just around the corner, instead of almost eight months away, and features three excellent and eerie entries in the freemium category.
Don't forget to enter this weekend's Giveaway Contest!
Here's how it works: Every other weekend we raffle off tons of great apps and accessories for FREE then announce the winners through iphonelife.com, Facebook, Twitter, and Google+. To enter, go to iPhoneLife.com/giveaways. If you win an app, we will email you the promo code. If you win an accessory, we will ask you for your mailing address.
This weeks featured items are:
Image source, Distimo Report March 2013, "How The Most Successful Apps Monetize Their User Base"
Let me start by saying, not all freemium games are bad. There are some notable titles that don't intentionally extort dollars from gamers. Freemium games rely on what has been referred to as the "friction point," the point in which a game has limited your progress and you either have to wait for your energy to recharge, pay more money to continue, or proceed to grind away at a lower, less challenging level while scraping credits together to gain a more competitive edge. The challenge for many freemium game developers is walking that line between frustrating the gamer enough that they are willing to throw down real-world money to advance and not frustrating the gamer so much that they put the game down and don't come back. Distimo released an interesting report in March 2013 showing just how profitable it is for developers to walk this line.
The iPad Air blasted the competition in recent tests of battery life conducted by the website Which Tech Daily. In fact, the testing found that it did even better than the advertised 10 hours, offering an impressive 13 hours of video playback. It beat out the Kindle Fire HDX 8.9, the second generation Nexus 7, the Tesco Hudl, the Amazon Kindle Fire HD (2013 version), and the 2014 Samsung Galaxy Note 10.1. The Air had a 40 percent longer battery life than the Galaxy Note 10.1, the lone tablet in the 10-inch range besides the Air. The iPad 2 and iPad mini with retina display didn't perform as well in video playback, scoring about in the middle of the pack. However, all three of the iPads tested performed better than all the other tablets in a test of Internet use, with the iPad Air again having the longest battery life, clocking 11 hours. The best an Android tablet, the Galaxy Note 10.1, was able to do was 8 hours. By comparison, the iPad mini with retina display lasted 10.23 hours and the iPad 2 lasted 9.8 hours.
iPads are changing the ways in which we teach and learn.
Mobile technologies are increasingly changing the way we live, work, play, and learn. They offer us new opportunities, opening new services and resources.
Today almost all K–12 schools, colleges, and universities build their education processes on the basis of eLearning ideas. And thanks to the development of mobile technologies, more and more institutions are also starting to adopt mLearning tools, iPads in particular.
Founding member of the Science Education Department at the Harvard-Smithsonian Center for Astrophysics in Massachusetts Matthew Schneps recently told National Geographic, "Many educators are looking at the iPad as an inexpensive way to deliver content [and] to save money on textbooks, and a lot of apps are available that try to make learning into a kind of game."
In fact, many studies show that the use of iPad at educational institutions not only saves money, but also improves educational processes and changes pedagogical approaches.
Recently at CES I met with the folks at Parrot and among all of their flying drones and hopping and spinning robots, one of the things that stood out most for me at their display area was the elegant, stylish, and technologically advanced Zik Over-Ear Bluetooth headphones ($399.95).
I'll admit, I'm somewhat of a headphone snob; and it can take a lot to impress me, especially when it comes to Bluetooth personal listening accessories. I review a lot of great headphones for iPhone Life, and one of the side-effects to that is the fact that a pair of headphones has to be quite exceptional to get really high marks from me. Well, the Zik not only impressed me, they totally blew my mind and exceeded any expectations I may have had.
I was recently given a BOOMBOTIX REX ($119.99-$129.99) trial unit to experiment with. I warned the folks at BOOMBOTIX that I was going to be rough on it, but I honestly had no idea just how roughly that little speaker was going to be treated. You see, when it arrived, my infant son instantly appropriated it as his own—he LOVED the silky smooth, grippy texture the speaker had, and he also completely dug the cool geometric shape of the thing. It was light enough and small enough that his little baby hands could hold it and turn it over and over, while I tried to keep him from gnawing on it with his new front teeth. Read on to find out just how the REX fared under the baby torture test...
This is the official announcement of the iPhone life Biweekly Giveaway! Be sure to enter the giveaway at iphoneLife.com/giveaways to win prizes, which we'll announce February 24th! We are raffling off tons of great accessories for FREE.
Here's how it works: Every other Friday we will announce the prizes we're giving away through iphonelife.com, Facebook, Twitter, and Google+. To enter the giveaway, go to iphoneLife.com/giveaways. On the following Monday morning, we will randomly select the winners. If you win an app, we will email you the promo code to redeem the app for free. If you win an accessory, send us your address and we will mail it to you.
This weeks featured items are:
Pure is an audio speaker division under Imagination Technology, the wizards of low-power, high-performance SoC technology including PowerVR—the graphics capability we enjoy in our iOS devices. It might seem surprising that their tech portfolio includes a line of wireless speakers until you consider the low-power, performance, and portability of the Jongo lineup. Pure has wireless streaming speaker products ranging in the 20–100W range of output, all of which are attractively styled and innovative inside and out. The Jongo S3 ($229) is the 20W "little speaker" of the family that can be paired up with partner speakers of the same ilk. Don't let their size fool you, these scrappy little speakers produce quality sound at almost any volume!
We’re pretty big fans of SMS headphones here at iPhone Life. My colleagues and I have all written favorably about these headphones in the past, and you can read our various reviews by clicking HERE, HERE and HERE. These premium quality cans are very deserving of their “Studio Mastered Sound” name; they not only sound phenomenal, they rival some of the best studio headphones on the market. And as if that weren't enough, they are extremely durable and well-constructed so as to last for many, many years. This time around I'll be focusing on SMS Sync On-Ear Bluetooth headphones ($229.95), and while they are undoubtedly excellent headphones, you'll have to read on to find out if they are really worth their price tag.
Everything iPad - Apps, Accessories, Reviews, Wallpapers etc | iPhone Life Magazine
What's bigger than an iPhone, smaller than a MacBook, and the most anticipated Apple product since the original iPhone? On January 27, at a special invitation only event at the San Francisco's Yerba Buena Center for the Arts, Steve Jobs announced Apple's new "magical, revolutionary product" -- the iPad. Meant to fill the gap between the laptop and phone, Jobs said it was "way better" than either. Let's take a look at it.
Thin, lightweight, and powerful
The iPad shares many hardware features with the iPhone, including an accelerometer, an orientation sensor to switch from portrait to landscape mode, solid-state memory, and the same 30-pin doc connector. Connectivity is also virtually the same, with wireless 802.11n WiFi and Bluetooth 2.1 EDR included on all models.
iPad runs iPhone apps!
The iPad will run a version of iPhone OS, and the new device can run virtually any app developed for the iPhone or iPod touch. Aps developed for the iPhone can run on the iPad in native resolution but is large enough to touch type on.
The larger screen not only makes familiar iPhone apps like Calendar, Mail, and Safari look stunning, it also provides screen real estate for more complex elements in the UI. For example, Calendar display a split-sreen view that describes the day's appointments on the left and shows you a color map of used time slots on the right. The split-screen view in Contacts displays you contacts list on the left and the full information for the contact you've selected on the right.
An ebook reader and more
Although not build into the iPad, Apple will offer a free app called iBooks, which will allow you to download and read books from it's new virtual bookstore. The new iBooks store will be accessed from and as easy to use as iTunes.
The ultimate media device?
The iPad is not the world's first tablet PC or the first eBook reader. Toshiba, Lenovo, Acer, and others sell Windows-based tablets, and Amazon has had considerable success with it's Kindle. But Apple thinks the iPad will reinvent the category by offering a vastly superior multi-touch interface an easy access to a wide-variety of apps and media via iTunes. Aple hopes to make the iPad the ultimate media device by leveraging it's existing assets which include over 100 million paying iTunes customers, established relationships with music and video content providers, and over 100,000 iPhone OS app developers.