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Image source, Distimo Report March 2013, "How The Most Successful Apps Monetize Their User Base"
Let me start by saying, not all freemium games are bad. There are some notable titles that don't intentionally extort dollars from gamers. Freemium games rely on what has been referred to as the "friction point," the point in which a game has limited your progress and you either have to wait for your energy to recharge, pay more money to continue, or proceed to grind away at a lower, less challenging level while scraping credits together to gain a more competitive edge. The challenge for many freemium game developers is walking that line between frustrating the gamer enough that they are willing to throw down real-world money to advance and not frustrating the gamer so much that they put the game down and don't come back. Distimo released an interesting report in March 2013 showing just how profitable it is for developers to walk this line.
When I first played Lost Echo ($2.99) I got to the trigger event that causes everything else to unfold and while the game seemed like it had a lot of potential it didn’t really hook me. Now that I’ve revisited the game several months later I’ve realized that it’s actually a really interesting interactive story. Much like a chapter of the Twilight Zone mythos, this sci-fi romp manages to provide more adult-oriented themes à la Cognition: Episode 1 or Yesterday. I think it has a lot to offer adventure game fans, though it might not be as “hands on” as one might like.
Game Centered features roundups and in-depth reviews of the best in iOS games and related gaming news. Among the App Store’s myriad games, it’s all too easy to overlook some of the greats. Each installment of Game Centered will take a close look at a select few worthy of special recognition.
It was just last week that I wrote a review of the Stratus MFi Bluetooth game controller. This game controller is one of three on the market at this time, and in my opinion it's the best of them. Now I've got some great news for anyone who either just purchased one, or was about to.
I feel I should state from the beginning that I am not a fan of “free-to-play” games (F2P) that are driven by in-app purchases (IAP). Some day I might just write an article about that, but for now let’s just say that I don’t really like the concept of continually paying for one game (I’m not a fan of massively multi-player online games [MMOs] for the same reason). Anyway, despite those feelings I decided to spend some time with Pet Zoometery, and while there are some features about the game that I do enjoy, in the end it feels just like any other F2P: it’s fun for a while, but ultimately gets tedious and somewhat stale.
I had the opportunity to preview Nommons: Math Universe before it was released, at a press event in Los Angeles, during the App Developers Conference where I was speaking. I'm glad I got the chance, because as it turned out, my daughter was struggling with math at that very time. I knew an app ought to help her somehow, as it can be much more interactive than flash cards.
Welcome to the first installment of Game Centered 2014, it's good to be back in the swing of things after the holidays and CES! Game Centered features roundups and in-depth reviews of the best in iOS games and related gaming news. Among the App Store’s myriad games, it’s all too easy to overlook some of the greats. Each installment of Game Centered will take a close look at a select few worthy of special recognition, as well as any news stories that are particularly relevant to the iOS gaming community.
This week we’ve certainly got a lot games to cover; it's been almost a month since the last Game Centered installment and a lot of great new apps have hit the App Store since then! We've also got a new rumor stirring up interest in the gaming sector; if you’re a fan of Zelda or Mario, you won't want to miss it!
The new SteelSeries Stratus game controller ($99.99) is available to pre-order now and the website promises the controller will ship within 30 days. I've been working with the SteelSeries game controller a lot lately, and I have to say, besides the fact that it's the only wireless (Bluetooth) game controller on the market, it's ergonomic and it handles well. The sensitivity is finely tweaked making the controller quick and responsive, without much glitchiness or lag.
It's easy to find high tech wonders at CES, but I have a particular affinity for items that are low tech or no tech... In other words, items that have no battery, no wires, and no chips but still manage to make our high tech lives better.
People always ask me what to get the person who has everything. My response? Something to hold it in! If you have tons of gadgets, as I do, you're always looking for the right bag, case, or container. Fortunately, CES was full of such gear.
Over the years I've had a strong love/hate relationship with the Infinity Blade series. It has been by turns, a highly rewarding, premium game experience and also a very disappointing one. My issues with the IB series go back to my experience with the very first Infinity Blade, which at one point refused to even open (using an iPhone 4 and iPad 2 at the time) for over six months (in fact, I was never able to resolve that issue before I moved on to IB II), to the present day’s scandal. The game series, for all of its amazing gameplay, strong storyline, and stellar graphics, seems to have been plagued with consistently recurring development problems, bugs, and glitches. But this latest fiasco takes the cake...
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