Latest ipad games blogs
I had the opportunity to preview Nommons: Math Universe before it was released, at a press event in Los Angeles, during the App Developers Conference where I was speaking. I'm glad I got the chance, because as it turned out, my daughter was struggling with math at that very time. I knew an app ought to help her somehow, as it can be much more interactive than flash cards.
Welcome to the first installment of Game Centered 2014, it's good to be back in the swing of things after the holidays and CES! Game Centered features roundups and in-depth reviews of the best in iOS games and related gaming news. Among the App Store’s myriad games, it’s all too easy to overlook some of the greats. Each installment of Game Centered will take a close look at a select few worthy of special recognition, as well as any news stories that are particularly relevant to the iOS gaming community.
This week we’ve certainly got a lot games to cover; it's been almost a month since the last Game Centered installment and a lot of great new apps have hit the App Store since then! We've also got a new rumor stirring up interest in the gaming sector; if you’re a fan of Zelda or Mario, you won't want to miss it!
The new SteelSeries Stratus game controller ($99.99) is available to pre-order now and the website promises the controller will ship within 30 days. I've been working with the SteelSeries game controller a lot lately, and I have to say, besides the fact that it's the only wireless (Bluetooth) game controller on the market, it's ergonomic and it handles well. The sensitivity is finely tweaked making the controller quick and responsive, without much glitchiness or lag.
It's easy to find high tech wonders at CES, but I have a particular affinity for items that are low tech or no tech... In other words, items that have no battery, no wires, and no chips but still manage to make our high tech lives better.
People always ask me what to get the person who has everything. My response? Something to hold it in! If you have tons of gadgets, as I do, you're always looking for the right bag, case, or container. Fortunately, CES was full of such gear.
Over the years I've had a strong love/hate relationship with the Infinity Blade series. It has been by turns, a highly rewarding, premium game experience and also a very disappointing one. My issues with the IB series go back to my experience with the very first Infinity Blade, which at one point refused to even open (using an iPhone 4 and iPad 2 at the time) for over six months (in fact, I was never able to resolve that issue before I moved on to IB II), to the present day’s scandal. The game series, for all of its amazing gameplay, strong storyline, and stellar graphics, seems to have been plagued with consistently recurring development problems, bugs, and glitches. But this latest fiasco takes the cake...
If you follow iPhone Life magazine and iPhoneLife.com you might already know this about me, but if not, I'm an avid iOS game player. So when I found out about Apple’s MFi support for third-party developers to build dedicated and certified iOS game controllers you could say I was stoked, and that would be an understatement. However, the first entries into the field of iOS MFi game controllers actually left me a little underwhelmed. The potential was there, but until now no controller has really embodied the complete package of what a good iOS game controller should be like. Until now...
I can call this a CES mini game review, because I was able to enjoy a bit of a gaming break here at the show while at the Venetian at CES (which I desperately needed). The FlipSquare concept at first look seems way too simple and easy, but after I blasted through a few levels, it became apparent I needed to put on the old thinking cap. Starting position is key, but basically this block connection style game requires clever thinking and pattern visualization skills to master. Once you select a block direction to fill, you have to fill the entire row before going in another direction. The developers are offering the first 75 levels for free (unlock 100 with a $0.99 IAP, and 4 extra hints also cost $0.99). It looks boring, but I stayed through at least 14 levels and still wanted to keep going (later levels add new block types and conditions)... Ah, back to the show, darnnit! Grab the already popular FlipSquare at the link above.
Due to other reviews and the mad holiday and CES email avalanche, I totally missed the press release on this new Sunside game (recently also "greenlit" on Steam Greenlight) called Abducted, which is a space horror RPG that uses the Radiance game engine. The first episode (of several to come) was actually released for iOS back on December 19, 2013, and the game in the US app store has been discounted to $2.99 for a limited time.
Game Centered features roundups and in-depth reviews of the best in iOS games and related gaming news. This week, in advance of Apple’s annual iTunes Connect closing dates (12/21-12/27) we've been treated to a whole slew of top-of-the-line new games and big updates that slipped into the App Store just in time for Christmas! We've got a lot of exciting gaming news to cover, so let's dive right in. And don't forget, the App Store allows us to gift apps and any of the following games would make excellent holiday presents.
Described as an interactive M.C. Escher artwork, Monument Valley may change the way you play puzzle games. It's currently being developed by London-based design studio ustwo, specifically for iPad.
The ustwo team established the game as a "surreal exploration through fantastical architecture and impossible geometry." Designer Ken Wong adds: "Monument Valley is a beautiful, exploratory experience, somewhere between exploring a toy shop and reading The Lion, The Witch and the Wardrobe."
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