Latest ipad games blogs
I was a big fan of iCoolgeek’s first adventure game effort, Tesla’s Electric Mist, so excitement coursed through my veins when the chance came to beta test their second outing, Mount Olympus ($0.99). While I enjoyed the experience, the game just didn’t grab me like Electric Mist did. Now that I’ve completed the game I’m still not quite sure how I feel about it. I enjoyed playing through the game, but there was a certain unevenness about the different chapters; and in the end, I never much cared about my end objective, which was to locate the missing gods. Ultimately, Mount Olympus just didn’t have the same spark as its predecessor.
Bluetooth headsets have come a long way since the old days of those small, thumb-sized, in-ear stick devices that weren't good for much more than talking on the phone hands-free. These days we can enjoy an ever-increasing selection of high-fidelity, acoustically precise Bluetooth headphones. Still, there aren't that many to choose from, relative to the number of wired headphones on the market. In this newly emerging market of quality Bluetooth headphones, the SuperTooth Freedom ($149) have become one of my favorite Bluetooth headphones currently available. That said, there's still room for improvements. Read on to find out where these headphones shine the brightest, and where they could use some polishing up.
Apple just sent out a quick notice offering a mechanism to get a refund for unauthorized in-app purchases by a minor. It should have been sent to all iTunes users who made an in-app purchase, but it's easy to miss, so I've included the text below. Despite Apple's efforts to limit in-app purchases to a 15 minute window without requiring re-entering a password, a lot of damage can be done in those 15 minutes. I've written about my troubles with IAPs before.
With the success of independent game apps such as Flappy Bird, it was past time for Apple to highlight independent developers and small firms creating some terrific games. Now, iTunes has a button that takes you to a curated list of such developers, labeled Indie Game Showcase. As Apple says, "Often made up of just a few dedicated members, independent studios prove that what really matters is the size of your dream. In each Indie Game Showcase, we celebrate a popular game and its creative team, highlighting the developer's titles along with their favorite games from other studios."
We do enjoy the games at iPhone Life. What's not to love about having something like a kabillion titles to choose from?! So, we decided to run a series amongst the gamers here that highlight our favorites over the years (some of us been swiping, tapping, or joysticking since the 1970s), and expound a bit on our opinions about freemium, downloadable content (DLC), and regular old-school purchase models. Siva Om has regularly covered this area (and does a superb job) in his column, but the other iPhone Life gamers thought maybe we would each throw in our two cents as well. Here is mine...
Several interesting new apps have emerged from the iOS store and at first glance they may seem to be of the same family as the infamous Flappy Bird app, yet these apps take on a different approach to the ever-widening pipes in Flappy Bird.
I have a love-hate relationship with In-App Purchases (IAPs.) As a developer, Apple has been encouraging me to adopt IAPs. In theory, IAPs seem like a way to make a living off apps while giving users a free taste. As a user, I don't like them. I think when you download an app, you should own it and all the promised features. So in the PRO versions of my apps, there are no IAPs. And in the past, my free apps had advertisements with the only "upsell" being a link to the PRO version for unlimited features without ads. But Apple representatives told me personally at the Worldwide Developers Conference and at their Tech Talk Tours that I really should be using IAPs. When Apple talks, I listen. So some of my apps now have such purchase options. But on the IAP selling page, I rebel against the machine and tell users that the best deal is to buy the PRO version!
With G5 and Big Fish Games on the iOS scene there is certainly no shortage of quality hidden-object and adventure games for your Apple-centric gadgets. With all the AAA titles available, though, it does make it a lot harder for the small developer to compete. Tales Of the Sanctuary: Chapter 1 ($0.99) makes an admirable attempt at doing something different, and I will admit to gleaning an odd sense of enjoyment from the game. In the end though, the game felt a bit too piecemeal for me. A bit more coherence would have gone a long way with this tale.
SteelSeries has garnered an international reputation as a leading company in both cutting edge personal listening gear, as well as gaming accessories, including what is in my opinion, the best MFi iOS game controller on the market, the Stratus. Their Siberia Elite headphone ($199.99) are already considered a high-level, gaming-specific headphone, but read on to find out how they stack up as a dual purpose headphone, one that shines as both a gamer’s premium headset, as well as an audiophile’s dream headphone.
Game Centered features roundups and in-depth reviews of the best in iOS games and related gaming news. Among the App Store's myriad games, it's all too easy to overlook some of the greats. Each installment of Game Centered will take a close look at a select few worthy of special recognition. In this week's installment we'll take a look at some intriguing new games that recently landed in the App Store, as well as a competitive new MFi game controller that's about to hit the market.
Best iPad Games, Reviews, Free iPad Games