Latest ipad games blogs
Generally I prefer my games to have a somewhat compelling set of goals, but there are times when I do enjoy the simple pleasure of mass destruction. Still, while I figured Reckless Getaway would be fun, I was pretty much expecting it to be a “few minutes here, few minutes there” sort of game. Turns out I’ve become quite addicted to this little gem. With it’s over the top… well, everything it feels like you’re in control of a chase scene stolen from a John Woo film. About the only thing I wish at this point is that there were a variety of cars to choose from, but otherwise it’s a nearly perfect no holds barred racer.
Fat jump pro is a fun game which has you playing a small green character who starts out at the bottom of the screen, and has to jump from bouncy platform to bouncy platform without falling. While this does sound like many other games, this one has quite a few different unique additions to the game which have made it quite enjoyable and greatly adds to the length of time it can be enjoyed.
Petri-Dash is one of the new generation of “dodge everything” games that realizes a game can always use something more to do than just dodge things. In this case you are some sort of sub-species that lives in a Petri dish, and all you want to do is survive. In order to do that you’ll either have to dodge all the other organisms or take them on in a battle of butting heads in order to dominate the dish. Everything comes at a cost, however, and in this case you are constantly losing life just by swimming around. You are also weakened if you collide with another organism without dashing them. When your life is spent is back to the primordial pond for you. You can collect energy pellets to refuel your health, and there are also little versions of yourself that will attach to you when you run them over and give you bonus multipliers to your score. You lose these friends when you hit one of the bad guys.
The angry boo app is a game where you have to shoot a ghost to different platforms using a slingshot like launcher. This is similar to Angry Birds, but without the end goal of having to knock down anything or kill any enemies. Moving from platform to platform without falling to the ground is the main aspect of the game. Each platform is a spider web, which you then pull down to ‘shoot’ the ghost on to the next web. Collecting gold coins while navigating through each level is another important part of the game, earning more points for each gold coin collected.
I have nothing against progress, and in fact I’m thrilled whenever someone interjects a cool new mechanic into the genres I love. The truth is, however, that truly original ideas are almost nonexistent these days. So if I can’t have something new and dazzling I’m perfectly content with a solid game that takes old school concepts and implements them well, and that’s exactly what Terra Noctis from Bulkypix does. The story is silly and mostly superfluous, the levels are familiar yet well designed, and money has morphed from coins to fairies, but in the end the most important thing is that it’s simply a whole lot of fun.
I love adventure games, as it was probably the first genre I got hooked on when I started playing computer games. As the genre goes it’s always nice to see an original IP pop up in the App Store, so I was pretty excited when I ran across The Passenger. After playing and finishing it, however, I’m not quite sure how I feel about it. There are certainly some nice points to the game, but ultimately it felt too basic and more disappointedly, way too short. I’d still be more than happy to see a sequel, but the game will need a lot more meat to produce I viable franchise.
Go grab some Tiny Heroes today, because it may only remain free for a short time. It is a highly-rated tower defense game for iPhone, and you are the obstacle: the dungeon itself. Can you stop the Tiny Heroes from reaching the loot? If you want to do it free, better get over to the app store now!
Ninja Ponk, formerly Ninja Pong (which, if you ask me, was a better name), is a quirky game that has you bouncing ninjas across gaps in various landscapes with the help of a breakout-style paddle. As with many of the games I’ve enjoyed lately, the mechanics are dead simple, but to do well in the game requires a lot of focus and some pretty good coordination. This game will probably serve more as something to fill time than as something you spend hours at a time on, but oh, what great filler it is!
I've been playing with the original iCade for a few months (see original article here), and it's been great fun, but it sure ain't portable.
Well, the folks at ION have come through. At CES, they showed off their new iCade Jr., which brings arcade-style joystick and buttons from the larger model to the iPhone and iPod touch.
It’s getting harder and harder to come up with original ideas for Match 3 games, but the Treasures Of Montezuma has a nice little twist with the concept of idols that are activated when you match that idol’s color on the playing board twice in a row. I remember getting really addicted to the first installment once I figured out how the idols actually worked. For some reason I missed out on part 2, but now I’ve got Treasures Of Montezuma 3 on my iPad, the addiction is back, and this could quite possibly be the best installment in the series yet.
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