iPhone Life magazine

Games

Review: Royal Trouble: Hidden Adventures HD by G5 Entertainment

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Well, it seems G5 has done it again with Royal Trouble: Hidden Adventures for the iPhone and iPad.  The best part is that despite its name and web page description it’s really not a hidden object game!  Don’t get me wrong, because I love HoGs, but there’s also a need for more traditional point and click adventure games, and Royal Trouble delivers that kind of game play in spades.  The story is funny, the characters are cool, and while you occasionally have to think about something for a bit, all the puzzles are really quite logical.  I hope this is the start of a trend towards this kind of game on iOS devices, because I like it.



Review: Reckless Getaway by Polarbit

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Generally I prefer my games to have a somewhat compelling set of goals, but there are times when I do enjoy the simple pleasure of mass destruction.  Still, while I figured Reckless Getaway would be fun, I was pretty much expecting it to be a “few minutes here, few minutes there” sort of game.  Turns out I’ve become quite addicted to this little gem.  With it’s over the top… well, everything it feels like you’re in control of a chase scene stolen from a John Woo film.  About the only thing I wish at this point is that there were a variety of cars to choose from, but otherwise it’s a nearly perfect no holds barred racer.



iOS App Review: Piggies and Woogies: Natural Enemies

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Piggy Woogy seems to operate on the premise that match-three games are way too easy and don’t feature enough lupine commandoes with their hearts set on eating you alive.  I have to agree.



Review: Petri-Dash by Distorted Poetry

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Petri-Dash is one of the new generation of “dodge everything” games that realizes a game can always use something more to do than just dodge things.  In this case you are some sort of sub-species that lives in a Petri dish, and all you want to do is survive.  In order to do that you’ll either have to dodge all the other organisms or take them on in a battle of butting heads in order to dominate the dish.  Everything comes at a cost, however, and in this case you are constantly losing life just by swimming around.  You are also weakened if you collide with another organism without dashing them.  When your life is spent is back to the primordial pond for you.  You can collect energy pellets to refuel your health, and there are also little versions of yourself that will attach to you when you run them over and give you bonus multipliers to your score.  You lose these friends when you hit one of the bad guys.



Review: Terra Noctis by BulkyPix

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I have nothing against progress, and in fact I’m thrilled whenever someone interjects a cool new mechanic into the genres I love.  The truth is, however, that truly original ideas are almost nonexistent these days.  So if I can’t have something new and dazzling I’m perfectly content with a solid game that takes old school concepts and implements them well, and that’s exactly what Terra Noctis from Bulkypix does.  The story is silly and mostly superfluous, the levels are familiar yet well designed, and money has morphed from coins to fairies, but in the end the most important thing is that it’s simply a whole lot of fun.



Zombie: The Rescue--Tiptoeing Around Zombies

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Zombies are everywhere. Somehow they’ve become the “it girl” of monsters and the app store is positively infested with them.  GOGN Entertainment recently launched their take on good-game-plus-zombies, Zombie: The Rescue, and I have to say, this zombie filled casual puzzler is a winner.



Review: The Passenger by Loading Home

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I love adventure games, as it was probably the first genre I got hooked on when I started playing computer games.  As the genre goes it’s always nice to see an original IP pop up in the App Store, so I was pretty excited when I ran across The Passenger.  After playing and finishing it, however, I’m not quite sure how I feel about it.  There are certainly some nice points to the game, but ultimately it felt too basic and more disappointedly, way too short.  I’d still be more than happy to see a sequel, but the game will need a lot more meat to produce I viable franchise.



Review: Ninja Ponk by Alien Worm

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Ninja Ponk, formerly Ninja Pong (which, if you ask me, was a better name), is a quirky game that has you bouncing ninjas across gaps in various landscapes with the help of a breakout-style paddle.  As with many of the games I’ve enjoyed lately, the mechanics are dead simple, but to do well in the game requires a lot of focus and some pretty good coordination.  This game will probably serve more as something to fill time than as something you spend hours at a time on, but oh, what great filler it is!



First Look: Professional Police Training 2

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One of the first games I played on the iPod touch was a game called Professional Police Training. It was a fun shooting-gallery game, which simulated many of the target and firearm exercises used in real police training. I was extremely impressed by the realistic simulations and responsiveness of the controls.  It really did a terrific job of putting you on the firing range.  Everything was there except the recoil. Sadly, the developers stopped that game, moving on to other areas rather than releasing a follow up...until now. Today, Zing Games (the successor to GameVision) released the free follow-up to Professional Police Training, Professional Police Training 2.  



Take the arcade with you, with mobile iCade offerings from ION at CES

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I've been playing with the original iCade for a few months (see original article here), and it's been great fun, but it sure ain't portable.




Well, the folks at ION have come through. At CES, they showed off their new iCade Jr., which brings arcade-style joystick and buttons from the larger model to the iPhone and iPod touch.


 



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