Game Centered features roundups and in-depth reviews of the best in iOS games and related gaming news. Among the App Store’s myriad games, it’s all too easy to overlook some of the greats. Each installment of Game Centered will take a close look at a select few worthy of special recognition, and we have a lot to cover in this, the first installment of Game Centered in 2015! After a brief period of relative quiet on the iOS game front, things are picking up, with 2015 widely expected to be the year that mobile games overtake console games for revenue generated, and many big name titles coming down the pipeline. Read on after the break for some of the latest and greatest iOS-related gaming news and info.
Drones, drones and more drones. Pardon the pun, but drones were all the buzz at this year's CES. Along with the iPhone-Life-award-winning, high-end, HEXO + drone ($1,149.00), and the ultra portable and more affordable ZANO drone (approximately $200.00), which received honorable mention and which you can read more about here, CES also featured several other excellent entries in the iOS-controlled drone category. Even though CES has come and gone, the excitement over the plethora of drones exhibited on the CES show floor lingers on.
As puzzle games become more ubiquitous, developers need to have a hook to really nab a player. Mujo is evidence of what happens when the market is saturated; its gameplay is fairly standard for a puzzle, but the design around it is both creative and frustrating.
Wizard Golf (free) is the most bizarre, yet weirdly addictive game you are likely to find in the App Store. Featuring retro dungeon-crawler-style graphics, this hybrid golf-strategy game is a keeper, if only for the right to say (when people ask), "I'm playing Wizard Golf!"
The holidays are over, but if you didn't get what you want, don't fret. GeekFuel offers monthly surprise gifts in 3-, 6-, or 12-month increments. Each gift box is about the size of a shoebox, and promises $40 or more of value. You can expect a wide variety of items, but they are all geek-oriented items such as comics, science fiction, and technology. A t-shirt is in each box (you specify the size) but you can also expect things like Pez dispensers, comic books, stickers, posters, mini figures, action figures, downloadable content, and more.
I admire the developers of Steampunker($3.99) because in a market where “adventure game” has practically become synonymous with the hidden object game, they dared to do something different. Unfortunately, while there are several individual elements to like, as a whole, the game just doesn’t really work for me. I think these guys have a bright future ahead of them, but I’m not entirely sure I can recommend this particular effort.
We know you've come to rely on the bloggers at iPhoneLife.com for helpful reviews of all the best offerings in the App Store. With over 1 million apps for your iPhone and over 475,000 apps for your iPad, deciding which apps to download can be overwhelming. That's why we asked all of our bloggers to vote for their favorite apps released or updated in 2014. Here are their top two apps in each of six categories!
We're spoiled for choice when it comes to games nowadays; new apps come out every week, and there are hundreds of development companies working around the clock to create the most addicting, entrancing, and entertaining distractions possible. Games are as old as humanity itself, but we haven't always had such a wide variety of them; for thousands of years, we made do with just a handful of brain-teasing puzzles. These games were challenging enough to carry on down through the generations, and their influence is still occasionally seen today. Zengrams ($0.99), by Gameblyr, is one such example; it takes inspiration from ancient Chinese tangram puzzles. Translating to “seven boards of skill,” tangrams consisted of seven flat geometric shapes; the goal was to use all of the pieces to completely fill a larger outline. Tangrams are some of the most famous dissection puzzles on earth; from the seven standard shapes, there are over 6500 configurations currently known.
After all this time I still don’t get the Flappy Bird phenomenon. Not only was the game a mess, but most of the clones have been even worse. Thankfully every now and again one of the progeny not only rises above the pack but is actually quite playable, and such is the case with C.H.O.P.S. (Free with IAP) This game takes the simple “touch to fly, let go to fall” mechanism and adds some depth with power ups, level ups, and unlockables. It even sports one of the best examples I’ve ever seen on how to implement IAP in a game. This gets my ultimate stamp of approval in the “Thanks For Not Being Flappy Bird” category.In