iPhone Life magazine

Development

Mobile App Analytics Packages: How are your users using your app?

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App publishers should be looking at their app's statistics in order to gain an understanding of their app's performance: how often is it being downloaded, what are user's doing inside their app, are their any bugs in their app that keep a user from fully enjoying their app.



Editorial: Why I Jailbreak my iOS Devices

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The views expressed herein are my own, and do not necessarily reflect the opinions of anyone else on the iPhone Life team. That said, I hope that readers will find this article informative and interesting, or at the very least thought-provoking.



Exclusive Interview with Paul Croft of Mediatonic

Earlier this week, I had the pleasure of interviewing Paul Croft, the man behind the amazing game studio known as Mediatonic. The studio is responsible for many terrific games, not only on the iOS platform, but also on the PSP and PC. I've always been a fan of the studio's games - in particular, I absolutely love Must.Eat.Birds.

The full interview is presented below.

 

Dain Schroeder (iPhone Life):
Hello Paul,



Challenging the Iphone’s dominance: Microsoft-Nokia, Sony-Google, but what about Nintendo?

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Over a week where reports of Ipad 2G have been intensifying, it is also a stark reminder of Apple’s overwhelming dominance that news of an Iphone jailbreaking breakthrough (pun intended) of the iOS 4.2.1 has probably generated more forum interest than any of Nokia’s products in the past 6 months.

(Nokia-Microsoft picture taken from www.gossone.com

 

As I have written before on my blogpost 29 Dec 2010,

“Typically it seems that during their developmental process, Apple usually identifies 1 feature that would be game-



Apple Peel Installation Field Report: Ipod Touch 3G becomes an Iphone (well, almost).

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Reading about the Apple Peel accessory is almost like reading about the Abominable Snowman, Loch Ness monster or the Giant Squid. Everybody has read about them, and there are many articles written about them but nobody has actually seen one.

Well now I have. 

In fact, I went one step further; I bought and installed one on an Ipod Touch 3G.



iDos Emulator gets pulled a second time from the Appstore

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I’ve had wonderful memories when as a kid, I spent several blissful years with my IBM PC XT clone experimenting with Dos programming and played cutting edge games like Ultima IV , Wizardry, Autoduel and Star Control. The iDOS emulator ported by Fast Intelligence was able to deliver an unmatched wave of nostalgia and within a day of installing iDOS on my Ipad, I was trying out some of these classics again – mostly just to see them again in all their glory - 256 VGA colour and adlib sound.



Life imitates Apps at #CES

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Pocket God, I am T-Pain and Angry Birds have taken the app world by storm, and I guess it was only inevitable that the real world would want their own versions. Pocket God now has models of their characters available for purchase. You can act out your own scenes of destruction (or benevolence) as you see fit, or just display them in a glass case, the way your grandmother displayed Hummel figurines!





Email Interview with JVL MOBI, developer of game app Balloonia

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Following Nate’s review of game app Balloonia on 10 December 2010, my kids tried the same pipe strategy game and liked it. Pipe strategy games have a long pedigree in hand-helds and Balloonia is among the first to have ported it nicely to the Iphone/Ipod platform.



Rumorpad: Ipad 2 'will-it, won't-it'

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Lots of recent articles, blogs and episodes of investigative journalism have delved into the “will-it, won’t-it” subject of  the ipad 2 launch, rumoured to be in March or April 2011.



Apps for Developers and Designers


Notable attempts at turning the iPhone and iPad into a design and development platform

The iPhone and iPad are great devices for consuming content. Unfortunately, their ability to produce content is limited. Whether transcribing a lengthy dissertation, creating high-level graphic artistry, or writing code in a rich integrated development environment, the current design and constrained screen real estate of iOS devices have reinforced their intent as an endpoint with high bandwidth output and low bandwidth input. In other words, it's really hard to write code on the iPhone or iPad!



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