Spirit, designed by programmer Marco Mazolli, is the kind of retro-looking game that I gravitate towards, pun intended. The crisp vector-like graphics, airy music, and retro game grid is like playing a trippy version of Tempest, Star Castle, and Tron all rolled together (some of my favs from the 80s). The only problem is that Spirit becomes too dificult in the early levels, and there is a definite lack of power-ups or extra lives to sustain you into the higher levels.
