I love match 3 games. The problem is that so many developers start with the “tiles in a box” approach and try to figure out how they can improve on it. These days, however, so many match 3 games exist that developers really need to start thinking outside of the box (didn’t see that one coming, did you?) Thankfully, that’s exactly what Dan Russell-Pinson did when he designed Furballs (in space) for the iPhone. The playing field is 360 degrees and constantly moving, and the path drawing technique adds a new perspective to the mechanics. Oh, and did I mention there are things like comets and satellites to contend with?