I think augmented reality is so cool, with so many potential applications. Imagine pointing your camera at a tree and having text appear atop the image giving you information about what type it is. Or traveling in an unfamiliar city and as you point your camera at historical sites, text appears on the screen giving you background information. So Mosquitoes ($0.99) is a new augmented reality game — which must be one of the first. As you point the camera at your environment, you see mosquitoes in the picture.
Better yet, how to make traveling fun for yourself! I found Travel Games Ultimate Edition very fun, and I’m over 18 (just a little).
The app features five games: Rock, Paper, Scissors; Slug Bug; License Plates; Find it! Pictures; and Scavenger Hunt.
I’m not really quite sure who the target audience for this game is. With the whole “three little pigs” motif you’d almost think it was a kid’s game, but the atmosphere seems a bit violent. When you shoot the wolves with an arrow they bleed, and in the intro cartoon the pig comes off as kind of a gruff, mean protector. Not to mention the fact that this game gets tough rather quickly. That being said, it is a somewhat amusing game that will definitely keep you challenged. Did I mention it was tough?
I dedicate a brand new article to this news item as I have a lot of great news and I don’t want them not to be noticed when posted to the original article. (NOTE: I’ve posted at least one update a day to the original article in the last two weeks, announcing new games, videos, price drops etc.
Apple recently announced a major shift in how they treat free apps and I have been mulling over what it means to developers, in addition to end users.
In the past, "In-App Purchases", or the ability to add features to an app, were only available for paid apps. Free apps could not be upgraded, short of purchasing the paid version separately. Now, users of these free apps can purchase upgrades.
On one hand, more choices are a good thing. But I have some concerns.
Fanboys and girls are understandable excited that EA has released Rockband for the iPhone and iPod Touch. The base game costs $9.95 and is 158 megs. Each song is reported to be between 10 and 20 megs each. People with smaller capacity devices may have to delete some content.
As I've mentioned before, I'm not really a game person, but I do like word games if they keep my interest. The game has to be easy to win at first in order to get my attention, but then become more challenging as I improve in order to keep me playing. Lexic (v. 2.0) was able to do that.
In the overly crowded match X genre on the App Store, it's not very often that a new game comes along that makes you go "wow". Cash Cow is one of those games. The audio and visual are enough to put this at the top of the haystack, but throw in some fresh game play and a little farm building subplot and there's no question that Cash Cow is a winner. The only real question is will you be able to wrestle the game away from your kids to play it yourself?
I’m not sure what started the whole stick figure craze, but I do know that some of the most prolific stick figure videos I’ve seen have come from the Xiao Xiao collection, a series of kung fu stick figure Flash movies made in 2002. I believe a couple of them were interactive, but to me the interactive ones didn’t really keep the feel of the series. Now Clickgamer has released Stick-Fu to the iPhone, and I think we finally have our interactive spiritual successor to the Xiao Xiao series. While a couple of things keep this from being the cream of the crop, it’s none the less a fun romp that does that concept of stick figure gaming much justice.
First they took us to ancient Greece, then they thrust us in the middle of a war between the human / elf alliance and the Orcs (yeah, I know what story you’re thinking of). Get ready for their wildest adventure yet, as Pocket Monkey Games takes us deep into the heart of the jungle… to help an odd furry creature swing through the trees? You read that right. In Pocket Monkey’s latest game you help a cute little fuzzball with really long arms try and get as far as it can before it either misses a swing or gets stopped by other nasty forest dwellers. I like the simple, addictive premise, but overall the game feels a bit unfinished and doesn’t live up to Pocket Monkey Games standards.