Recently I reviewed a great game called Peggle from PopCap. I happen to have a couple of free copies for 2 lucky winners that comment on this post (or the original review post). The $10 gift codes can also include an additional PopCap game of your choosing!
The reality is that match 3 games - the genre made famous by the game Bejeweled - are currently a dime a dozen in the App Store. So what does a developer need to do to make their take on the match 3 game stand out from the crowd? I'd say that taking lessons from Treasures Of Montezuma would be a great start. I have several of the hotly anticipated iDevice titles that have come out over the past couple of months sitting on my device, yet I find myself continually drawn to playing TOM instead. To me that speaks to both the addictive nature of the genre and the creativity the designers employed to make TOM a match 3 experience unlike most others on the iDevice.
There are few games that can display an eye-rolling status message of “busting rad moves” during the loadup phase of the game and survive to tell about it, but Peggle might be able to get away with it. If one’s tongue stays firmly in one’s cheek while they play, that is. The graphics are cheerily cartoonish, and the gameplay is engaging and fun to match.
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It’s truly amazing how many games and accessories come out each week for the iPhone and iPod touch, making it tough to keep up on which are hot and which are duds (and there are plenty of both). Functional and Fun are two words that come to mind with the following, check them out!
Eat Will Grow was one of those "hey, it's temporarily free so let's grab it" type downloads. As it turns out, I'm glad I did. The premise is simply to last as long as you can before colliding with what I would describe as a mine. Along the way you'll collect rings for points, but the rings will cause you to grow over time (it's sort of like the old snake game except you grow bigger around rather than longer). You can also collect a power up that will temporarily either speed up or slow down the flow of the game.
Toki Tori Enthusiasts Win Awesome Prizes For Promoting the Game
In preparation of the May 22nd Toki Tori iPhone launch, in conjunction with the celebration of the one year anniversary of the WiiWare™ game, Two Tribes and Chillingo are inviting gamers to show off their creative skills in the newly launched Toki Tori Promotion Contest. The contest challenges entrants to think of cool ways to promote the game.
Today, I discovered the Myst app for the iPhone. MYST was my all-time favorite game when it came out on the Mac, so I HAD to buy the app for my iPhone this morning.
I haven't spent much time on it yet, so I'll report more later; but so far, I'm impressed! The graphics and sound effects are just like I remember! It navigates easy once you learn the tricks. The help section will tell you all you need to know to get around.
The developer of Steppin has just reduced the price to — free! This game for iPhone and iPod Touch entails using your fingers as if they're your feet to navigate five levels of courses, from skipping across lilies in a pond, to traversing the face of a cliff. You use the multitouch capability of the screen to get across all five levels in the fastest time. A scoreboard system tracks your best time as well as reporting the best player of the day, week, and ever.
Since the iPhone world seems to be filled with causal gamers, I'm really surprised G.I. Joyride got overlooked. The game is made by Trapdoor Inc., and it's the kind of mindless, humorous entertainment that can keep you busy for minutes... or hours if you're not careful.
Top Gun, a new aerial combat shooter based on the hit Movie was recently released by Paramount Digital Entertainment (developer Freeverse). This is just my first impressions of the game, and you can get it now for a $1.99, and I think it's worth the 2 bucks. I'll circle round to do a full review later, but it's pretty cool.