Some of the more jaded iPhone application critics (of which at times I claim to be one of these) complain that there are no new, truly creative interactive experiences on the iPhone anymore. With literally hundreds of thousands of applications to choose from in the App Store, hasn't every pixel pushing design already been manifested? Strange Rain answers those critics with a resounding 'No' thanks to its torrent of creativity and captivating, imaginative gameplay.
Pocket God, I am T-Pain and Angry Birds have taken the app world by storm, and I guess it was only inevitable that the real world would want their own versions.
Pocket God now has models
of their characters available for purchase. You can act out your own scenes of destruction (or benevolence) as you see fit, or just display them in a glass case, the way your grandmother displayed Hummel figurines!
Following Nate’s review of game app Balloonia on 10 December 2010, my kids tried the same pipe strategy game and liked it. Pipe strategy games have a long pedigree in hand-helds and Balloonia is among the first to have ported it nicely to the Iphone/Ipod platform.
It seems we live in a world where highly skilled assassins have taken a dislike to the four basic food groups. Paper Ninja takes the novel approach to the whole “slice objects” idea and actually gives you ninjas to swipe at… well, sort of. The game is cute, it is challenging, and best of all you can’t get any paper cuts. I have a couple of niggles with it, but overall I’ve found the game quite fun to play.
Most games these days that toss things in the air at you expect you to slice and dice them. The Balls takes a different approach to the subject, and as a result stands out nicely from the crowd. It’s kind of like Hacky Sack on steroids, and it’s definitely the sort of balancing act most of us would only attempt electronically. Thankfully, though, the end result is a fun game that doesn’t involve ninjas or samurais, fruit or vegetables, yet provides a similar sort of satisfaction.
I’ve been playing electronic games for a long time, and one of the best genres since I can remember has always been the platform game. Sure they’ve evolved greatly over the years just like any other type of game, but the basic premise has always been “start at point A – run, jump and do whatever to get to point B – collect things and bop bad guys in the head along the way”. Pixeline And The Jungle Treasure exemplifies this tried and true formula. The truth is that it adds nothing new to the genre, and actually hearkens back to the simpler days of platform gaming in a lot of ways. Still, I’ve quite enjoyed it thus far, and hope we see more of cute little Pixeline in the future.
20 years ago, Altered Beast was one of the first games I played on my brand spankin’ new Sega Genesis. Playing the emulated version on my iPod Touch brings back fond memories of my 16 bit gaming days, which are probably among my favorite as far as consoles are concerned. It’s also a great reminder of how it takes something special to stand the test of time. Honestly, I’m not sure that Altered Beast has that something special. I’m quite enjoying the game as it’s a part of my gaming past, but I’m not sure how well modern gamers will take to the limited control scheme and basic game play.
This is a rather belated post about what happened in various cities during Angry Birds Day 11thDec 2010. And so it seems that Scandinavians, in this case, Rovio, the developers of Angry Birds who hail from Finland, are not great party organisers and therefore the world-wide turn-out was reportedly not fantastic. There were, of course, a small group of hardcore fans who did show up at gatherings in New York and Los Angeles dressed up as – what else – Angry Birds.