Tiny Wings has just ousted Angry Birds from top spot on the Top Paid App chart!
Released on Feb 18th(yes, just over a week ago) by hitherto unknown game developer Andreas Illiger, it has quickly gained popularity on the back of very little marketing effort. I was initially a little sceptical because the game icon wasn’t very slick.
In a quick ascension to #1, Tiny Wings took the top paid iPhone app spot away from Angry Birds last week. Tiny Wings was released within the last several weeks, and has quickly been gaining momentum since its launch! Why has this game become so popular?
Tiny Wings is a simple, elegant and completely addicting game that feeds on many similar aspects to its comepitor, it even uses birds...
One of my fav games, Tilt To Live has recently added a cool new game feature that let's you and a friend team up to wreak havoc on the dots. More press details follow (or just click on the embedded video)... "iPhone’s Tilt to Live, an accelerometer-based shooter enjoyed by over half a million users, came down with a serious case of the cooperatives yesterday evening. Players can now enjoy a 2-player version of our Viva la Turret gametype with a nearby friend, via wi-fi or Bluetooth.
Big Hit Baseball, developed by Denki Games Limited, published by Square Enix Limited, and sold by Eidos Interactive sounds like a game that iPhone users needed. This simple tap n’ swipe baseball game is reminiscent of handheld stand alone video games or arcade games of the 80s. It seems like the perfect choice for a simple iPhone game app.
Big Fish Games, publishers of critically acclaimed games like Everest: Hidden Expedition and Drawn: The Painted Tower comes a similar title that employs the familiar finger tapping search for objects on screen, this time wrapped within the story of mystery and intrigue set in a 19th century town encumbered with a secret shrouded behind what appears on the surface to be sinister overtones.
Most of the minimally alotted gaming time (am trying to stay on a budget) again spent playing Galaxy on Fire 2 and Robokill (from the last "What I Played" post), but also found some time to try (in vain) to keep big rig trucks from hitting each other (Highway King--review
I have always been a fan of brick breaking games, ever since the good old days of playing Breakout and Arkanoid on consoles like the Atari 2600 and my original Apple II+. Since that time, I have enjoyed watching this genre develop and grow into a more sophisticated arcade platform. As such, I was absolutely thrilled when we were contacted not long ago by the developers of the latest entrant into this genre, Atomic Ball HD. The developers were kind enough to send along a copy of the game for me to check out, so let’s go ahead and dive right into it.
I don’t know what it is about the whole falling down / continually climbing genre of games. It’s no more complex than the constantly running variety, yet it can be just as addictive. To be perfectly honest, though, when I first started playing Volcano Escape I thought it was going to be different. I actually didn’t think I was going to get into it. Turns out I was wrong. The thing that actually sets Volcano Escape apart from the crowd is you’ll actually find yourself doing better if you don’t completely rush. There’s no room to dawdle either, but a happy medium will take you a long way. I’m not sure I’m thrilled about the controls, but given enough time I’ll get used to them.
Time to give an indie programmer a bit of press. Yusuf Tor has created a fun little game called Space Orbiter, which can help you learn and observe the effects of gravity and velocity (and the spacey music loop is not bad either). Though it's not a high-end 3-D game (only 19MB in size), I think it would be mucho fun for the kiddies, and hey...it's only 99 cents! The concept is pretty simple. You position your orbiter, set a speed vector, and hope that your settings result in the longest trip round and through the planets.