Earlier this week, I had the pleasure of interviewing Paul Croft, the man behind the amazing game studio known as Mediatonic. The studio is responsible for many terrific games, not only on the iOS platform, but also on the PSP and PC. I've always been a fan of the studio's games - in particular, I absolutely love Must.Eat.Birds.
The full interview is presented below.
Dain Schroeder (iPhone Life):
I tend toward the action/shooter genre of game probably more than any other type, but once in a while it is fun to do nothing more than steer big rig trucks around the screen. Ah, the mindless, harried nature of the time killer game, be it tower defense or whatever, is not unheard of on my iPod. Highway King adds a drawing element to this kind of game, but if you can't trace out basic shapes on the screen of your iPhone or touch, you might have some frustration (like I did).
If you are looking for a great Valentine's day deal, SEGA is offering up some great titles for 99 cents (ChuChu Rocket, Super Monkey Ball 2, Phantasy Star, etc.), and the Sonic series for as low as $2.99. You can check out the full list here at their blog. You can click on the linked image on this post to go right to SEGA games in the App store (or simply do a search for SEGA in iTunes).
Since I’ve started playing hidden object games I’ve noticed that they have become less about searching a room for a bunch of objects and more about being like an adventure game. You often need to find an object to be used somewhere else, there are mini-games to be solved to unlock objects or rooms in the game, and you even have dialogs with other people in the game. The focus tends to be around people searching for their parents, grandparents, or kids, so the original Treasure Seekers was a nice change of pace in that it revolved around a younger child trying to find her brother (and then looking for a treasure, of course). Now the kids have grown up, but the premise hasn’t changed – sister must find brother, and together they’ll seek the Philosopher’s Stone. Turns out it’s still as interesting this time around, and the more balanced mini-games make for an overall more pleasant experience.
The iControlPad is an iPhone accessory of near-mythical proportions - it's been in development for nearly two years. Multiple delays have plagued the product, but at last, iOS gamers can breathe a collective sigh of relief, as the device's creator, @craigix, has announced that orders are finally going to be taken this weekend. For anyone who hasn't heard of the iControlPad, please avert your eyes to the picture attached to this article. After soaking in the beauty of what your retinas have just observed, read on.
I remember playing the Shinobi games on both my Genesis and Game Gear when I was a kid, and I remember them being tough. However, I also remember them being lots of fun. I guess I enjoyed my games being a bit punishing in those days. When I heard they were bringing a Shinobi out for the iPhone I was quite excited, though I was a bit disappointed that it was part 3 instead of Revenge Of Shinobi, which is by far my favorite. After spending some time with Shinobi III, though, I’m really enjoying it. The game play actually holds up quite well for a game that’s almost 20 years old, and I’d say this is definitely one of SEGA’s strongest emulated games to date.
The App Store is just about ready to (metaphorically) burst under the weight of all the nearly identical puzzle games it's been constantly barraged with. As a result, it's always refreshing to see a game that offers something new and interesting to restore our faith in the genre; Burning Bubbles Lab is one such game.
The 10 billionth app was downloaded on Saturday — and it was the free game Paper Glider. The developer, Neon Play, is understandably thrilled with their good fortune. In their press release, they exult at the 1 in 10 billion odds. The lucky downloader is Gail Davis, who actually hung up on Apple when they called to tell her, thinking it was a prank call. "Not interested," she said, and hung up the phone. Not interested in $10,000?
I don’t know if you ever run into this problem or not, but due to the sheer volume of games I go through, it often takes me a while to play many of the games I own. Then when I finally do, I sometimes think to myself “wow, I wish I would have played this game sooner”. If you haven’t guessed yet, Push Panic is one of those games. The concept is simple, yet it’s a fresh take on the matching genre that really sets a new standard for this type of game. Add to that four different game play modes, social network integration and a snazzy appearance and you have a causal gaming experience that no one should miss.