Big Hit Baseball, developed by Denki Games Limited, published by Square Enix Limited, and sold by Eidos Interactive sounds like a game that iPhone users needed. This simple tap n’ swipe baseball game is reminiscent of handheld stand alone video games or arcade games of the 80s. It seems like the perfect choice for a simple iPhone game app.
Gameloft has just blogged about their surprise app sales (grab them while you can!) starting yesterday (Feb 24th). Their blog post is over here.
Now, Gameloft has always produced high quality games and there’s a little rivalry going on between them and EA so this announcement is to be expected given that EA recently had a sale.
The list of Gameloft offers on sale for the iphone is pretty cool and I am sure there is something for everyone.
Big Fish Games, publishers of critically acclaimed games like Everest: Hidden Expedition and Drawn: The Painted Tower comes a similar title that employs the familiar finger tapping search for objects on screen, this time wrapped within the story of mystery and intrigue set in a 19th century town encumbered with a secret shrouded behind what appears on the surface to be sinister overtones.
Most of the minimally alotted gaming time (am trying to stay on a budget) again spent playing Galaxy on Fire 2 and Robokill (from the last "What I Played" post), but also found some time to try (in vain) to keep big rig trucks from hitting each other (Highway King--review
I have always been a fan of brick breaking games, ever since the good old days of playing Breakout and Arkanoid on consoles like the Atari 2600 and my original Apple II+. Since that time, I have enjoyed watching this genre develop and grow into a more sophisticated arcade platform. As such, I was absolutely thrilled when we were contacted not long ago by the developers of the latest entrant into this genre, Atomic Ball HD. The developers were kind enough to send along a copy of the game for me to check out, so let’s go ahead and dive right into it.
I don’t know what it is about the whole falling down / continually climbing genre of games. It’s no more complex than the constantly running variety, yet it can be just as addictive. To be perfectly honest, though, when I first started playing Volcano Escape I thought it was going to be different. I actually didn’t think I was going to get into it. Turns out I was wrong. The thing that actually sets Volcano Escape apart from the crowd is you’ll actually find yourself doing better if you don’t completely rush. There’s no room to dawdle either, but a happy medium will take you a long way. I’m not sure I’m thrilled about the controls, but given enough time I’ll get used to them.
Time to give an indie programmer a bit of press. Yusuf Tor has created a fun little game called Space Orbiter, which can help you learn and observe the effects of gravity and velocity (and the spacey music loop is not bad either). Though it's not a high-end 3-D game (only 19MB in size), I think it would be mucho fun for the kiddies, and hey...it's only 99 cents! The concept is pretty simple. You position your orbiter, set a speed vector, and hope that your settings result in the longest trip round and through the planets.
As a fan of both videogames and jigsaw puzzles, I am always excited to see a puzzle game hit the App Store. The high resolution touchscreens on Apple's iOS devices naturally lend themselves toward the concept of a 'virtual jigsaw puzzle.' Here's where the game 'Puzzle Me!!!' comes in. The app is marketed to children and adults alike, and boasts 50 unique puzzles, each with four difficulty settings to conquer. That said, I must make something abundantly clear: the game is almost punishingly easy. Even on the hardest difficulty setting, a puzzle can easily be completed in just a few minutes. To make things even easier, the developers decided that if the player drags a piece even remotely close to where it belongs, it should automatically snap into place.
Puzzle games are a dime a dozen, and some genres are so oversaturated that it’s hard to imagine a developer doing any more with them. Then a game like Cardboard Castle comes along that doesn’t really fit neatly into a category and reminds us of why we love puzzle games in the first place. You’ll find no matching or physics related quandaries in this game. Instead what you get is a series of rooms that contain multiple “use this object for this purpose” puzzles that while in hindsight are fairly simple, can be quite perplexing until you’ve figured them out. Add to that the awesome cardboard graphics theme and you have one pretty snazzy puzzle game to include in your collection.
Earlier this week, I had the pleasure of interviewing Paul Croft, the man behind the amazing game studio known as Mediatonic. The studio is responsible for many terrific games, not only on the iOS platform, but also on the PSP and PC. I've always been a fan of the studio's games - in particular, I absolutely love Must.Eat.Birds.
The full interview is presented below.
Dain Schroeder (iPhone Life):