I try to hold on to this firm belief that you can’t go wrong with a tank game. Unfortunately, as any genre gets more crowded in the App Store there’s more opportunity for bad as well as good examples of how a particular type of game should be done. I think Panzer Panic falls somewhere squarely in between. It’s actually kind of a nifty game, and I really like the visual style, but the control scheme is very counter-intuitive to the fact that you actually have to control all of the tanks manually. A better balance between controls and game play is required before this game can truly shine.
"The fun never stops as you grow grass, feed chickens, collect eggs and take your produce to market. From there, you'll spend the money you earn on additional buildings that produce exciting new products, including delicious steaks, tasty cakes and quaint down home apparel."
Geeks of the world unite! It takes some guts and skill to develop a game around Erwin Schrödinger classic cat experiment designed to illustrate the incompletenes of the theory of quantum mechanics. Enter SouthPeak Games vision of Schrödinger's Rat (.99). Head spinning yet? Your IQ might just end up a couple points higher on the Wechsler Scale if you play this game a lot.
I recently reviewed An Assassin In Orlandes, and at the beginning of the review I gave my condensed version of the history of the “Choose Your Own Adventure” game. I probably should have saved that for this review, since the Fighting Fantasy games were really the forerunners of the modern movement of combining interactive reading and role playing in books. Much like the Gamebook Adventures from Tin Man Games, Big Blue Bubble has done an excellent job in recreating this genre for the electronic world. The stories aren’t quite as interesting as the first Gamebook Adventures, but the reading segments are smaller which allows for more frequent fighting, so it really becomes a matter of what you are more interested in pursuing: prose or parlay.
The free version of WordCrasher, entitled "WordCrasher FREE", was released this morning (16th February).
The paid version ($0.99 US) includes all 10 levels of Marathon Mode, the Flood Panic mode, more achievements, and tracks your vocabulary and enters it into an online scoreboard.
See my original post for a review of Word Crasher.
Slug Wars from Republic of Fun is a goofy strategy/tower defense game that is addictive and fun. [Click here if you got here from newsletter, and looking for Cat in the Hat]. The premise is pretty simple: Spawn slug forces to take the opposing side of the battlefield, while stopping the enemy from doing the same. There are 3 slug battle lanes, and various slug fighter types (infantry slug, tank slug, kamikaze, etc.). Each has it’s own special fighting ability, and an utterly mindless need to advance and tear opposing slugs to ribbons.
"In celebration of the Year of the Tiger, Rockstar Games is happy to announce a Special Price Promotion for Grand Theft Auto: Chinatown Wars for the iPhone and iPod touch. Starting Friday, February 12 until 11:59pm (EST) Sunday, February 14, one of the highest rated handheld games will be 30% off in the iTunes App Store!!"...shoot, the cheat references for these games are 99 cents!
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Given all the advances in technology, you wouldn't think that something which mimics a 20+ year old system of printed words and plastic dice would be all that entertaining. Then again, at it's heart that's what role playing games are all about. An Assassin In Orlandes goes even a step further, bringing you an authentic electronic replica of the old Choose Your Own Adventure / Fighting Fantasy style game books. And, unlike most modern computer role playing games, you actually get to roll the dice. Thankfully, though, you don't need paper and pencil to keep track of your stats. A smooth interface and excellent writing make this game a joy to read and play, and the fact that you can choose multiple paths in many spots gives it that extra replay value that many people desire. I think you'll find that the trip to Orlandes is certainly worth it.
Pastel Games and I don’t have the best history together. To see what I mean you can check out my reviews of their first two games, Submachine and Oceanic. I think they’ve got some good ideas with their games, they just don’t push the content and execution far enough. On the plus side, Toxic Jump is probably my favorite game of theirs to date. Unfortunately, what should have been one of those titles that reels me into that “one more time” mentality ends up becoming hopelessly frustrating instead. And that’s on the easy level...