Do you enjoy playing Charades, but hate making a fool of yourself? With Charadium, you don’t have to.
Crazy Hamster: http://itunes.apple.com/us/app/crazy-hamster/id337721499?mt=8
When I first saw the screen shots for Thor I was expecting something along the lines of a standard platformer. Not that there’s anything wrong with that, because the iPhone sure could use some more of those. As it turns out, though, Thor is actually along the lines of one of those games where you have to dodge stuff while your character keeps running. However, with actions that go beyond the typical “jump or duck” and an actual level structure, this game is something much more than its roots. Instead of simply playing a level or two and then removing it from my device to make room for something else, I found myself going back for just “one more level” until I was suddenly at the end of the game. The only real down side is that I want some more!
Unless I make some sort of glaring error or omission, I don't make it a policy not to go back and update a review I've written. However, if something in a game changes to warrant a note or quick revisit, I'm more than happy to do that. Such is the case with Grinchmas! from Ocean Mediahouse. You can read the original review here. I'm still a bit disappointed that they haven't bolstered the less than wacky atmosphere, but there are a couple of game play changes worthy of noting. The first is that there are actually two modes now: Classic and Challenge. Classic is the original game, which now even has easy, medium and hard modes. Challenge mode is the bright spot of this update, however. In the Mean Grinch scenario there are 20 challenges and in Merry Grinch mode there are 17. A challenge might be basic like "quiet 3 near noisy houses" in Mean scenario or "deliver 3 presents" in Merry mode. As you get further down the list, however, things get more difficult. In Mean mode you might have something like "quiet 7 houses for 4 minutes and 30 seconds", and in Merry mode you get such things as "deliver a red, green and blue present in 10 seconds without missing". Each challenge has 3 difficulty levels as well.
I have used a Parrot Bluetooth Car Kit for a number of years, so I was a little surprised to see their latest product.
Their AR.Drone is a departure from Bluetooth accessories they are known for, but it is indeed an accessory for the iPhone.
The best way to describe this item is a combination of those helicopters you see in shopping mall kiosks and an unmanned predator drone!
The unit can be controlled by an iPhone or iPod touch, just by tilting.
When describing a game it’s pretty common practice to say “it’s like…” Well, to finish that phrase for Ant Conflict I’d say “It’s like chess”. In fact, I’d wager to say that if you want to be any good at it, you’ll have to take the time to study the board like you would a game of chess. Unfortunately, I’m not that patient. Thankfully I’ve learned to like games even when I’m not very good at them, and I like Ant Conflict. The characters are cool, the game is challenging, and brute force is not an option.
For 2010, Mashable.com - which has just retooled its look for the new year - had compilied a list of all 700+ iPhone Apps they reviewed in 2009.
As we begin 2010, there are over 100,000 iPhone apps available for download — an overwhelming array of choices, but plenty of gems if you know where to look.
Everyone who posted a comment is a winner this time. Thanks to SkyVu for sponsoring a giveaway of Battle Bears (and T-shirts), and everyone who commented. Winners and instructions for claiming prizes appear after the break. Please tune into our blogs in the future for more great giveaways, and if you happen to be at CES, don't hesitate to stop by our booth to say hi (#4642 North Hall)!
This is it, folks! Your last chance to win a too cool T-shirt or a redeem code for a free version of the game. Get your Battle Bears comments up here or the previous post to win (deadline: 3 Jan, 2009, 11PM EST)! Full details and rules appear here on the previous post.