The iControlPad is an iPhone accessory of near-mythical proportions - it's been in development for nearly two years. Multiple delays have plagued the product, but at last, iOS gamers can breathe a collective sigh of relief, as the device's creator, @craigix, has announced that orders are finally going to be taken this weekend. For anyone who hasn't heard of the iControlPad, please avert your eyes to the picture attached to this article. After soaking in the beauty of what your retinas have just observed, read on.
I remember playing the Shinobi games on both my Genesis and Game Gear when I was a kid, and I remember them being tough. However, I also remember them being lots of fun. I guess I enjoyed my games being a bit punishing in those days. When I heard they were bringing a Shinobi out for the iPhone I was quite excited, though I was a bit disappointed that it was part 3 instead of Revenge Of Shinobi, which is by far my favorite. After spending some time with Shinobi III, though, I’m really enjoying it. The game play actually holds up quite well for a game that’s almost 20 years old, and I’d say this is definitely one of SEGA’s strongest emulated games to date.
The App Store is just about ready to (metaphorically) burst under the weight of all the nearly identical puzzle games it's been constantly barraged with. As a result, it's always refreshing to see a game that offers something new and interesting to restore our faith in the genre; Burning Bubbles Lab is one such game.
The 10 billionth app was downloaded on Saturday — and it was the free game Paper Glider. The developer, Neon Play, is understandably thrilled with their good fortune. In their press release, they exult at the 1 in 10 billion odds. The lucky downloader is Gail Davis, who actually hung up on Apple when they called to tell her, thinking it was a prank call. "Not interested," she said, and hung up the phone. Not interested in $10,000?
I don’t know if you ever run into this problem or not, but due to the sheer volume of games I go through, it often takes me a while to play many of the games I own. Then when I finally do, I sometimes think to myself “wow, I wish I would have played this game sooner”. If you haven’t guessed yet, Push Panic is one of those games. The concept is simple, yet it’s a fresh take on the matching genre that really sets a new standard for this type of game. Add to that four different game play modes, social network integration and a snazzy appearance and you have a causal gaming experience that no one should miss.
Just released on the App store, Highway King, a new time management game that puts you in charge of a trucking outfit! Developed by a team of university students, the game requires you to manage and vector a fleet of big rigs safely to their destinations. Get it on the App store here, and look for my review coming soon! Read on for more game play info from the developer...
4 Great games that started on the Mac and made their way to the iOS platform
Apple launched the App Store in 2008, and mobile gaming has never been the same. There are well over 50,000 games available in the App Store, with more great new titles added every day. Many of these are exciting new games that players have never experienced before, but there are also some excellent titles that started out on the Mac and made their way to the iOS platform.
Some of the more jaded iPhone application critics (of which at times I claim to be one of these) complain that there are no new, truly creative interactive experiences on the iPhone anymore. With literally hundreds of thousands of applications to choose from in the App Store, hasn't every pixel pushing design already been manifested? Strange Rain answers those critics with a resounding 'No' thanks to its torrent of creativity and captivating, imaginative gameplay.
Pocket God, I am T-Pain and Angry Birds have taken the app world by storm, and I guess it was only inevitable that the real world would want their own versions.
Pocket God now has models
of their characters available for purchase. You can act out your own scenes of destruction (or benevolence) as you see fit, or just display them in a glass case, the way your grandmother displayed Hummel figurines!