Personally, I'm still trying to get through the initial set of levels that Angry Birds offered. You can read my review of the game here
. Apparently the developers weren't content with what they first offered to the public, however. Coming soon (or possibly even out by the time I push "save" on this post) is an update to Angry Birds that includes integration with Chillingo's fledgling Crystal social network. This, of course, will not only add the ability to be competitive about scores, but will provide the user with the much sought after notion of achievements that they've almost come to expect with most iPhone games. More importantly to me, however, is the addition of 40 new levels to the mix. If you didn't have enough to keep yourself busy already, prepare yourself for more. I'm not sure that I'll ever have the pleasure of seeing those new levels, but it's nice to know that now when I think I'm almost done I won't really be almost done any more. If you don't already already have a copy of this fine game you can grab it here (App Store Link)
I need to thank Spb and those who commented to win in the recent Quads contest (winners names listed after the break). I have a couple of reviews coming down the pike to look for, and am debating whether to pull some extra giveaway codes or not--I'm thinking of dropping the contests for awhile, so will see on that.
I like electronic pinball, but it’s not something I get overly excited about, so there really has to be something special about a particular version for me to spend more than a few minutes on it. Unfortunately, that’s not the case with Pinball Wizard. The game has one board which on its own is not very exciting. Its claim to originality is its customizable nature, yet the only thing you can customize is the position of the three main bumpers. To me that’s not worth advertising such a feature. If there were more to do in the design phase this might be a product to keep your eye on, but right now there’s not a lot to keep you coming back for repeated play sessions.
I know I said I don’t like games, but I guess I was lying! I love these new word games on the iPhone; and WordCrasher is my newest favorite word game. It’s similar to Boggle, but more challenging.
I especially love the graphics and music: the colors are fluorescent and lively; the background music is exciting and gets you in the mood to keep playing the game.
I’m still waiting for more developers to step up to the plate and bring original adventure game content to the iPhone and iPod Touch. In the mean time, though, I’m content with ports (or in this case “heavily inspired” redesigns) of games from other platforms as long as the source material is good. So far Tetraedge has done a commendable job with the release of two adventures based off of the works of Jules Verne, and the promise of an iPhone version of the Syberia series is quite exciting. In the mean time they’ve chosen to fill the gap with Path Of The Dragon, the first part of a three episode saga that’s a retooling of the third installment of a PC series of games based on the legends of Dracula. Got it? Good.
Well I'll keep this blog short because Dlux's Elasticr (.99) - my new favorite super hero - is something you really have to play to understand. But here's the jist of it, Elasticr moves by being shot around the screen like snapping a rubber band. But here's the thing, his hands are sticky so what ever you snap him at he's going to stick to. That's an important thing. Really...
How's that for short?
If you are a color-matching crazed kind of gamer, you still have one day to get a comment up here before our contest deadline runs out. See my original post and review here, and comment before Saturday, Jan 23, 2010 (11PM EST) for a chance to win a copy of Quads. Read on for contest details, and thanks to Spb for sponsoring...
To me MoreGames is shaping up to be the Blizzard of the iPhone community. Sure the rate of development on the iPhone is much more intense than on the PC, but unlike some developers MoreGames isn’t pushing it. They’re taking their time to create solid, carefully crafted tales in video game format. And then there’s Ragdoll Legends. I’m not saying they didn’t take their time with it, I’m just questioning “why?” I’ll admit that I have a bit of a negative bias towards the whole “ragdoll” genre anyway, but I figured MoreGames could turn me around. Instead, the combat feels like a sloppy mess, the characters are too “Big Trouble In Little China”, and I’m getting my rear end handed to me on Easy mode. Not my idea of fun…
SPB Quads is one of those pattern matching games that will eat up mucho amounts of your time. You can read my review after the break, but SPB has also been nice enough to sponsor 3 FREE codes for our readers, so if you want to try out a new twist on an old theme, comment here on the review for a chance to win. I have played my share of these kinds of games over the years, so was prepared to try and stop the madness at a set amount of time (lot's of reviews are piling up). I still ended up losing 2 hours of my life. It's a simple yet addictive formula. Read on for the review and contest giveaway rules.
SPB Software, one of my fav Windows Phone software developers, has ported their Quads game to the iPhone. I'll be working up a review probably, and maybe a giveaway. If you want to check it out, go over to their site here for a look. Quads is currently just $0.99 cents in the App Store!