First the folks at Taplay brought us a nifty take on the Jawbreaker style of game play with the fun game Virus Laboratory. For their second outing they decided to tackle the wall defense game with the appropriately named Monster Mayhem. This time, however, you’re not trying to prevent the nasties from breaking in, but rather you’re trying to prevent them from getting out. There are several different types of weapons at your disposal to help with crowd control, but what really makes this game is the crowd you’re trying to control. With 21 different types of creatures, you’ll always find something new to be amused with… until they kill you or rob you blind, of course.
When iFighter Lite came out and I saw the screen shots I thought to myself “I’m buying the full version when it comes out”. The full version came out, I bought it, and even though I had forgone trying the lite version first, I didn’t regret my purchase at all. When I saw the screen shots for Super Laser I thought “I want to get this game”, and the feeling was cemented when I realized it was from the same developers that made iFighter. After spending some time with Super Laser I can only hope that this isn’t the last scrolling shooter we’ll see from EpicForce. Super Laser not only ups the ante from iFighter, but it feels like the game Assault Squadron should have been (minus the horizontal scrolling levels, though).
Princess Fury is a blast, but I thought there was a bit more strategy to controlling the different squads. Mostly you run around slashing the crap out of enemies, and collecting new weapons and troops to advance through the different levels. You can control your avatar--the Princess her bad self--and can muster or disperse her minions during combat. The game has a good mix of challenges, and the bosses get progressively harder (I had trouble getting past the first ogre).
I’ve always been more of a top down or isometric view racing fan than a first / third person view one, so Cubed Rally Racer should be right up my alley. The truth is that in some ways it is. On the other hand, I find it quite frustrating. The problem is, even when I get completely frustrated I find myself having to play just one more time. Oh the irony of it all. It’s a good thing this game requires two hands, or I’m not sure I’d have any hair left after a few sessions.
Long before the likes of 28 Days Later and Zombieland, zombies were actually creepy. Why? Because they were slow and lumbering, and yet they still managed to overwhelm their victims time after time. People didn’t go to the zombies – the zombies went to the people. And there was always a sense of fear and dread wondering what forgotten crevice the undead would pop out of in the small area that the protagonists had managed to get themselves trapped in. Welcome to Undead: In The Last Refuge, a game that remembers what the good old days were like. Throw on your headphones, turn off the lights, and try and tell me you don’t get just a bit of the heebie-jeebies as you’re wandering about the house trying to figure out where the next batch of zombies are coming from.
I'll be getting round to posting up a full review later on Princess Fury, but it looks cool already, and wanted to get the word out that it can be grabbed in the App store. I love any game involving battle strategy (see my recent review of the most excellent Land Air Sea Warfare). So go check out Princess Fury at the links above...and stay tuned for my review.
The game is not hugely challenging, but it is free, and a kinda fun time-killer for when you are standing in line at the store or something (or at the dealer waiting for your financing to get approved). New music tracks are featured in this version, and you can't beat the price...Read on for full press release, links, etc...
Confession time – I’m not sure I ever actually read the description of Bloomies before I agreed to review it. The screen shots looked cool and a friend said that he and his wife were into it, so that was good enough for me. Then I loaded it up and was like “hey, this is another garden game”. As a result, it took me a few tries before I really was willing to give the game a chance. Turns out that was just sadly wasted game time on my part. While this isn’t the kind of game you’ll play for hours at a time, it’s definitely the kind of game you could play for weeks on end. It doesn’t seem right that a game about growing flowers could be so intriguing, but then that’s part of what makes gaming so great.
Previously released on the iPhone, the iPad edition takes full advantage of the larger screen, bringing it full circle from the original Broken Sword PC game released nearly 15 years ago. I played both the original PC version (released in the US under the title Circle of Blood) and Astraware's Pocket PC port (winning the number two spot in my Top 10 Games for 2007). I expected the iPad version to be yet another port of this classic title, but was pleasantly surprised when the opening credits and a notable amount of the story were different. Most of all, I was thoroughly captivated by the polished graphic and sound quality this engrossing interactive title had to offer.
I like that the iPhone and the App Store have helped forge new flavors of apps and games. Back in the geeky days of early mobile games, there would not have been much room for a title like Phoenix Spirit from Spearhead games. A game about healing the forest. Phoenix Spirit has a few control challenges (but you could say that for many iPhone games), but the dark forest scenes, music and quirky overall theme work for me. I especially recommend this for kids into mystical stuff (i.e.