Bricks Buster is a fun and challenging brick-breaking game for the iPhone. The game offers a nice variation of levels -- 20 in total so far-- with various challenges to overcome. There are even power-ups for you to grab during levels. For instance one power-up may add additional balls to your arsenal and this will eliminate bricks faster.
The bricks come in blue or red and I haven't notice a difference in the color variations. The goal of each level is to clear the walls of all bricks by shooting balls at them. If the ball escapes the paddle you are controlling, then you lose a life.
When UPS just won’t do, apparently the way to deliver packages is via a platform with little jet engines in it. Silly premise aside, Kona’s Crate is an interesting physics game that takes the lunar lander concept to the extreme. The game has 60 levels and the three star, two tier scoring system is sure to keep most patient folks busy for a while, but the control scheme is somewhat frustrating and the time to beat for three stars often feels a bit outlandish. While at first I found myself willing to try and fight for that third star or a “no bump” run, it eventually got to the point where I just wanted to finish a level and move on to the next.
There’s no shortage of puzzle based games (or really, games in any genre) in the App Store. Competition is fierce, and puzzle games are a perfect solution for getting the votes of the casual gaming crowd—a big portion of the mobile game-loving population. SquareUpMax, from developers BroSoft, hopes to earn a piece of the pie.
SquareUpMax challenges players to reconstruct an arrangement of various geometric shapes, styled as blocks of wood and other objects, after an explosion has disrupted the pattern. Players must reconstruct the pattern quickly, using the minimum number of moves to progress.
In my humble opinion the term “adventure game” has become too broad these days. I see some sites even try to classify an FPS as an adventure game. To me it is games like the King’s Quest series from Sierra or Zork from Infocom that defines the adventure game genre. Games that require you to really explore your surroundings, solve many puzzles, and quite often interact with dozens of non-player characters in more than just a “pardon me while I shoot you” capacity. Cryptic Keep certainly strives for the feel of the classics, though the distinct lack of NPCs and very little story save snippets at the beginning and the end make it feel more like Myst than a true adventure game. Still, I appreciate that developers are trying to reinvigorate the genre, and it was fun while it lasted.