A Space Shooter is simply that – a space shooter. There’s nothing spectacular about the game play, and honestly not a whole lot original about the story or anything else. What makes this worth playing, aside from the basic thrill of blowing up everything that stands in your way (which is a formula that’s hard, though not impossible, to mess up), is the game’s personality. The irreverent hero is amusing, the villains are outlandish, and the A.I. put’s James Cameron’s movie to shame. Game play wise I can rattle off half a dozen other games that are more fun, but when it comes to sheer atmosphere, A Space Shooter is hard to beat… and the captain would be more than happy to tell you so.
Do you have the skill needed to defend the Tower of Atia from the attackers? In other words, the world is in your hands and if you can't handle it, then Defen-G Astro [$2.99] probably isn't your cup of tea. Otherwise, even though it's an overused cliche on the App Store, it still proves to be an interesting genre when developers apply their personality to it - take control of the defenders, and defend the all-so powerful tower in this strategic solution to any boring moments.
Ninja Flier Pro hails from FunVidApps, and it promises ninja-paced fun in a tunnel racing title to take your breath away.
It’s not a concept that will take long to become familiar with. If you’ve played any other tunnel racers, you know what to expect: your character, in this case a slickly animated ninja, rushes headlong down an enclosed passage, dodging obstacles and collecting stuff. In Ninja Flier Pro, “stuff” is glowing green canisters, which you then cash in later for goodies. These goodies come mainly in the form of superpowers, which you’ll use against the bad guys cramping your ninja-flying style. The bad guys are aliens, so you’ll need all the supercharged ninja-fu you can muster.
A logic and action-based puzzler, iPolygon, has recently been released as a universal app on the App Store.
The game has been designed to be played in the portrait orientation mode with the player either relying on swipes or gyroscope controls. Gameplay revolves around a ricochet mechanic.
The aim of each level is to keep a moving ball inside a structure full of colorful walls while breaking all the walls in each level. This means that players want to hit the walls and break them, but keep the ball constantly moving; and not fall off the edge of the structures' walls into space. There are also two smaller power-up orbs available that stay stationary.