Game maker Dragon Stone’s new release, Rabbit Dash, sets itself up against some fierce competition. iPhone users aren’t exactly lacking in options if they like the continuously scrolling, beat-the-clock style offered by the endless-running genre. So what makes Rabbit Dash so special that it has a chance against the heavy hitters in this genre saturating iTunes?
Players start the sequel to Puzzle Agent with Agent Nelson Tethers back in Washington DC staring up at the moon. But in short order, he finds himself once again in the familiar Scoggins, Minnesota territory for this second installment of his story brought to life on the iPad.
I reviewed the first Puzzle Agent game nearly a year ago and found it to be a cute, stress-relieving form of entertainment to unwind with after a long day at work. It sometimes taxed (though never overheated) my mind with puzzles that ranged from grossly obvious to mildly challenging.
Based on the original Flick Golf for iPhone, Flick Golf HD brings this finger slashing aim-for-the-bulls-eye projectile targeting game to the iPad. While the screenshots may give the somewhat misleading appearance of a minigolf-style course, Flick Golf HD consists of 5 'courses' which really are just five different environments with different tee-off and target locations. Additionally, it's not really golf but more of a flick the ball with your finger and control its angle of direction with a flurry of finger flicks to direct the ball as closely to the center of the bulls-eye as possible. You can continue to swish your finger on the screen once the ball hits the ground but only for a limited time.
Bricks Buster is a fun and challenging brick-breaking game for the iPhone. The game offers a nice variation of levels -- 20 in total so far-- with various challenges to overcome. There are even power-ups for you to grab during levels. For instance one power-up may add additional balls to your arsenal and this will eliminate bricks faster.
The bricks come in blue or red and I haven't notice a difference in the color variations. The goal of each level is to clear the walls of all bricks by shooting balls at them. If the ball escapes the paddle you are controlling, then you lose a life.
When UPS just won’t do, apparently the way to deliver packages is via a platform with little jet engines in it. Silly premise aside, Kona’s Crate is an interesting physics game that takes the lunar lander concept to the extreme. The game has 60 levels and the three star, two tier scoring system is sure to keep most patient folks busy for a while, but the control scheme is somewhat frustrating and the time to beat for three stars often feels a bit outlandish. While at first I found myself willing to try and fight for that third star or a “no bump” run, it eventually got to the point where I just wanted to finish a level and move on to the next.
There’s no shortage of puzzle based games (or really, games in any genre) in the App Store. Competition is fierce, and puzzle games are a perfect solution for getting the votes of the casual gaming crowd—a big portion of the mobile game-loving population. SquareUpMax, from developers BroSoft, hopes to earn a piece of the pie.
SquareUpMax challenges players to reconstruct an arrangement of various geometric shapes, styled as blocks of wood and other objects, after an explosion has disrupted the pattern. Players must reconstruct the pattern quickly, using the minimum number of moves to progress.
In my humble opinion the term “adventure game” has become too broad these days. I see some sites even try to classify an FPS as an adventure game. To me it is games like the King’s Quest series from Sierra or Zork from Infocom that defines the adventure game genre. Games that require you to really explore your surroundings, solve many puzzles, and quite often interact with dozens of non-player characters in more than just a “pardon me while I shoot you” capacity. Cryptic Keep certainly strives for the feel of the classics, though the distinct lack of NPCs and very little story save snippets at the beginning and the end make it feel more like Myst than a true adventure game. Still, I appreciate that developers are trying to reinvigorate the genre, and it was fun while it lasted.