Bobtan studio had a hit on its hands when it released Q Pang, a strikingly strange and amusing take on the traditional alien invasion standoff game type. Developers have gone above and beyond with this little beauty, giving Q Pang even more material to satisfy current and potential fans of the game.
Every so often, a game comes with a simple premise that keeps casual iOS gamers engaged for hours on end. Reckless Getaway is just such a game. What makes it so addictive? Read on to find out.
You may already know I'm a lecturer on programming languages: Java and its relatives (e.g., C), non-language-specific technologies like OpenGL and, now, iOS programming.
With companies like G5 Entertainment and Big Fish Games churning out quality hidden object games one after another, the market is quickly getting rather saturated. This means that the little guy has to do that much more to make their game stick out from the crowd. While Pirate Mysteries is certainly no eye sore, it doesn’t do a whole lot to distinguish itself in a more positive direction either. Still, amusing dialog and several variations of object seeking help the game to be a fun and solid, if not overly original, title.
Game maker Dragon Stone’s new release, Rabbit Dash, sets itself up against some fierce competition. iPhone users aren’t exactly lacking in options if they like the continuously scrolling, beat-the-clock style offered by the endless-running genre. So what makes Rabbit Dash so special that it has a chance against the heavy hitters in this genre saturating iTunes?
Players start the sequel to Puzzle Agent with Agent Nelson Tethers back in Washington DC staring up at the moon. But in short order, he finds himself once again in the familiar Scoggins, Minnesota territory for this second installment of his story brought to life on the iPad.
I reviewed the first Puzzle Agent game nearly a year ago and found it to be a cute, stress-relieving form of entertainment to unwind with after a long day at work. It sometimes taxed (though never overheated) my mind with puzzles that ranged from grossly obvious to mildly challenging.
Based on the original Flick Golf for iPhone, Flick Golf HD brings this finger slashing aim-for-the-bulls-eye projectile targeting game to the iPad. While the screenshots may give the somewhat misleading appearance of a minigolf-style course, Flick Golf HD consists of 5 'courses' which really are just five different environments with different tee-off and target locations. Additionally, it's not really golf but more of a flick the ball with your finger and control its angle of direction with a flurry of finger flicks to direct the ball as closely to the center of the bulls-eye as possible. You can continue to swish your finger on the screen once the ball hits the ground but only for a limited time.
Bricks Buster is a fun and challenging brick-breaking game for the iPhone. The game offers a nice variation of levels -- 20 in total so far-- with various challenges to overcome. There are even power-ups for you to grab during levels. For instance one power-up may add additional balls to your arsenal and this will eliminate bricks faster.
The bricks come in blue or red and I haven't notice a difference in the color variations. The goal of each level is to clear the walls of all bricks by shooting balls at them. If the ball escapes the paddle you are controlling, then you lose a life.
When UPS just won’t do, apparently the way to deliver packages is via a platform with little jet engines in it. Silly premise aside, Kona’s Crate is an interesting physics game that takes the lunar lander concept to the extreme. The game has 60 levels and the three star, two tier scoring system is sure to keep most patient folks busy for a while, but the control scheme is somewhat frustrating and the time to beat for three stars often feels a bit outlandish. While at first I found myself willing to try and fight for that third star or a “no bump” run, it eventually got to the point where I just wanted to finish a level and move on to the next.