I thought for my inaugural blog post, I'd share with you my fav app right now. I wonder if there is an app out there that could decipher a person's personality by loading in their 5 most used apps? (If there isn't, wouldn't that be cool? Developers out there take note!) Then I wonder what personality trait I'm revealing by telling you that I am addicted to E! Online.
Fireflies is an enjoyable app for both kids and adults alike. To get the maximum effect, I recommend you play with Fireflies in the dark. Reminiscent of childhoods past, you’ll soon be immersed in the sound of crickets chirping their nighttime serenades as you gently reach out to capture the fireflies, flickering in and out between the cattails. This is relaxing entertainment. Your kids will love it, too!
Toki Tori Enthusiasts Win Awesome Prizes For Promoting the Game
In preparation of the May 22nd Toki Tori iPhone launch, in conjunction with the celebration of the one year anniversary of the WiiWare™ game, Two Tribes and Chillingo are inviting gamers to show off their creative skills in the newly launched Toki Tori Promotion Contest. The contest challenges entrants to think of cool ways to promote the game.
Emergency Radio covers over 900 local areas, letting you use your iPhone to tune in to police, fire, and emergency services frequencies via Wi-Fi or your data connection. The popular app is one of the top paid apps (99 cents) in the iTunes App Store. It takes advantage of ability to identify your location, making it easy for you to search for nearby frequencies based on your current location. You can also search for specific cities/counties. The application also offers a customizable favorites list, and a list of scanner codes to aid in listening. You can find a list of the communities covered by clicking here. If you don’t see yours listed, you can request it. A free Lite version covers specific services in Chicago, Denver, Miami, New Orleans, and San Jose.
A couple days ago I posted about "crap apps": entertaining and completely useless apps A couple days ago I posted about "crap apps": entertaining and completely useless apps that in some cases make a lot more money for the developer than serious apps. Now the Wall Street Journal has an article on what might be called "ad apps": apps whose main purpose is to promote a product.
My hope was to get this out before Mother's Day was over - at least by me - but I missed it by "that much". Anyway, I thought I'd take a couple minutes to talk about a relatively new iPhone application called Flower Garden. I hesitate to call this a game, because the only thing in it that's reminiscent of gaming is the need to unlock the various types of flowers you can grow. I suppose a better classification for this would be an "entertainment" package. In the end, though, it's really mostly one of those Zen like relaxation packages.&nb
Ok, is it just me or is TVU (iPhone app and OS X beta player) just an excellent little window to the world?
The Wall Street Journal has posted a fun video about "crap apps," those apps the are entertaining — and useless. I've posted about some of them. The irony, which isn't of course lost on the Wall Street Journal, is that these apps often make a lot more money than the serious apps.
My son and I have been fans of Spore since it came out for the Mac, and really since Spore Origins came out for the iPhone last summer. I don’t know how many hours we’ve put in navigating its primordial tidal pools and evolving our spores, but the time we’ve spent together playing this game has been substantial. I think that our time together, learning when to help others and when to defend ourselves is an added bonus.
I have been gaming since the early 80s, and one thing that hasn't changed in all those years is the impact music has on a game. I couldn't begin to tell you the high score I got on Tetris for the Gameboy, but I'm certain I could hum a few bars of the music. And who could froget the instrumentals that played in the background of Super Mario Brothers? I've played some games that have been less than stellar, but I still remember the experience because of the music. So why would a developer NOT want to have music in their game?