Emergency Radio covers over 900 local areas, letting you use your iPhone to tune in to police, fire, and emergency services frequencies via Wi-Fi or your data connection. The popular app is one of the top paid apps (99 cents) in the iTunes App Store. It takes advantage of ability to identify your location, making it easy for you to search for nearby frequencies based on your current location. You can also search for specific cities/counties. The application also offers a customizable favorites list, and a list of scanner codes to aid in listening. You can find a list of the communities covered by clicking here. If you don’t see yours listed, you can request it. A free Lite version covers specific services in Chicago, Denver, Miami, New Orleans, and San Jose.
A couple days ago I posted about "crap apps": entertaining and completely useless apps A couple days ago I posted about "crap apps": entertaining and completely useless apps that in some cases make a lot more money for the developer than serious apps. Now the Wall Street Journal has an article on what might be called "ad apps": apps whose main purpose is to promote a product.
My hope was to get this out before Mother's Day was over - at least by me - but I missed it by "that much". Anyway, I thought I'd take a couple minutes to talk about a relatively new iPhone application called Flower Garden. I hesitate to call this a game, because the only thing in it that's reminiscent of gaming is the need to unlock the various types of flowers you can grow. I suppose a better classification for this would be an "entertainment" package. In the end, though, it's really mostly one of those Zen like relaxation packages.&nb
Ok, is it just me or is TVU (iPhone app and OS X beta player) just an excellent little window to the world?
The Wall Street Journal has posted a fun video about "crap apps," those apps the are entertaining — and useless. I've posted about some of them. The irony, which isn't of course lost on the Wall Street Journal, is that these apps often make a lot more money than the serious apps.
My son and I have been fans of Spore since it came out for the Mac, and really since Spore Origins came out for the iPhone last summer. I don’t know how many hours we’ve put in navigating its primordial tidal pools and evolving our spores, but the time we’ve spent together playing this game has been substantial. I think that our time together, learning when to help others and when to defend ourselves is an added bonus.
I have been gaming since the early 80s, and one thing that hasn't changed in all those years is the impact music has on a game. I couldn't begin to tell you the high score I got on Tetris for the Gameboy, but I'm certain I could hum a few bars of the music. And who could froget the instrumentals that played in the background of Super Mario Brothers? I've played some games that have been less than stellar, but I still remember the experience because of the music. So why would a developer NOT want to have music in their game?
"April 21, 2009 - Vito Technology releases the new 1.5 version of its bestseller educational application for stargazing Star Walk. With more than 4 months in the top 25 (appstore - education category) Star Walk is making possible for everybody to admire the sky, to understand it better and to have fun looking at the wonders of the universe."
I have always loved fancy watches like Rolex and Omega. I can remember days of walking through the mall just staring at the watch display in the jewelry store (back when I actually got to visit my own stores). The problem was, while it was always free to look, taking home one of those fancy watches always cost thousands of dollars. And I have never found myself at a point where that would make sense. Maybe someday. But in the meantime, my lust for watches can now be fed, through the magic of the iPhone and Emerald Chronometer.
More than just for playing tunes
I’m not only a musician and teacher; I’ve been a PDA enthusiast for many years. It all started in the mid 90s, when I got my first handheld, Apple’s short-lived Newton. I moved on to the Palm Pilot and a great piece of software called ittyMIDI, which allowed me to play back MIDI files, change tempo, set volume levels, and mute individual tracks. When my Palm Pilot died, I moved on to a Windows Mobile Pocket PC, which had more multimedia capabilities and a variety of third-party programs that turned the Pocket PC into a musician’s helper.