iPhone Life magazine

Apps: Education

Counting with cats and dogs

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Kids will have fun learning to count by ones, twos and threes using Count Caddy. The object is to drag the cat’s yarn, the bird’s feathers and dog’s bones on the screen as you count them. Very effective because it uses three senses: sight, sound and touch. Next time you’re waiting with your child, pull out Count Caddy and teach him or her to count!

For more info, check the Tickle Taps Web site.



Calculated learning

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If you’re concerned that a child in your life is struggling or, not enjoying math as much you hope, but you have either an iPhone or iPod Touch, you’re in luck! 

Steve Glinberg and Victoria Gritton’s KidCalc (.99) is an excellent app to help make the process of learning math more enjoyable.  There are five different activities you can choose from on the menu; flash cards, a counting puzzle, a calculator, a math puzzle and my favorite snowflake counting it’s just something that you know kids already do outside and now you can keep them practicing inside.



An Instructional App for Clarinetists

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Clarinet in Reach was created by Anthony McGill, the principal Clarinetist of the Metropolitan Opera Orchestra. The app includes fingering charts and a dictionary of musical terms, as well as audio and video files, all related to the clarinet. 



iTunes App Store undergoing subtle but significant changes... with some difficulty

 If you've been paying close attention, as most developers do, to the App Store, you may have noticed some changes.

  1. New Releases only show BRAND NEW apps, i.e. version 1.0
  2. Updates are not included in the New Releases

This is potentially a good thing for users but there are some downsides.

The good news is, you won't have to search through old apps to find new gems.  It might also discourage developers from submitting minor updates just to be featured on the New Releases page.  That will also cut down on approval time as fewer apps need to be reviewed.



VITO Celebrates App Store Anniversary with Star Walk Freebies!

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 VITO Technology is celebrating the one year anniversary tomorrow (Nov 6, 2009) of their award winning Star Walk application. Sorry I got this out late, but evidently you still have a little time to get in on the contest, and possibly some goodies. Prizes will include T-shirts, redeem codes (for Star Walk), and some iTunes $5 gift cards, so get over to their blog and answer the quiz questions for a chance to win!



Oceanhouse Media delivers uplifting & positive personal development apps

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Oceanhouse Media was kind enough to send me a few complimentary apps to review (and my apologies Karen for the tardiness of this review). If you are not familiar with Oceanhouse Media they are "dedicated to building high-quality products that educate, uplift, enlighten and heal the planet." The company was founded by Michel Kripalani.

 



A Developer's View on In-App Purchases for Free Apps

 Apple recently announced a major shift in how they treat free apps and I have been mulling over what it means to developers, in addition to end users.

In the past, "In-App Purchases", or the ability to add features to an app, were only available for paid apps.  Free apps could not be upgraded, short of purchasing the paid version separately.  Now, users of these free apps can purchase upgrades.

On one hand, more choices are a good thing.  But I have some concerns.



Chiming in on StoryChime

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I think Siena Entertainment has hit one out of the park with StoryChime's The Queen Bee (.99) a 21st Century take on the Brothers Grimm 1884 Fairy Tail.

Let me walk you through why. According to the company press release, Story Chimes was created by two young fathers who were looking for a way to educationally entertain their kids while promoting a contemporary way to make reading fun.” Well if my son is any indication, they certainly have found a way to make reading fun.



Want a challenge? Try Lexic

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As I've mentioned before, I'm not really a game person, but I do like word games if they keep my interest. The game has to be easy to win at first in order to get my attention, but then become more challenging as I improve in order to keep me playing. Lexic (v. 2.0) was able to do that.



Creating a Best Selling App

An interview with 11-year-old app developer Owen Voorhees.

Owen VorheesWe might be able to stimulate our way back to stability, but we can only invent our way back to prosperity. We need everyone at every level to get smarter. (Thomas Friedman)


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