I've written about my decision to "go for the gold" iPhone 5s, so now I can't really be expected to plug an ordinary white cable into it, can I? I want gold. So I've backed the JUICES+ Kickstarter project that offers "the cable Apple should have made" with its longer length and woven fabric, in gold of course.
When I first saw the Keizus Quadropod + Clamp ($39.95) in an email, I thought it was a ripoff of a GorillaPod that I already owned. I was disappointed with the GorillaPod because it kept coming apart, so I didn't pay a lot of attention. Then they showed me a video of it being driven over by a car. My GorillaPod didn't fare as well in the car test!
I must admit, when I first learned of SnapVerse (free), based on the name, I was worried that it was another anonymous texting app in the vein of SnapChat, and I had no need for that.
But I was wrong. SnapVerse is more like Vine plus GarageBand, as it lets you take videos up to 20 seconds and mash in your favorite music and sound effects. Videos can be full size or square, as with Vine.
For the first time since the original iPhone came out, I did NOT get the latest model on opening day. It was not for lack of trying, but it's complicated. As a developer, I can justify grabbing the latest gear, because I have to make sure my apps work on the new devices, and take advantage of any new features. But I've been using iOS 7 for several weeks on my iPhone 5 and was satisfied that they would work fine. The 64-bit CPU is important for data-intensive apps, but not necessarily my apps. Apple hasn't opened up the fingerprint reader to developers, so there wasn't an overwhelming need to upgrade.
As a developer of award-winning, bestselling apps with 6 million-plus downloads, I am often asked by other app developers how they should market their apps. While I've written a whole ebook/app, App Success, on the subject, and delivered countless presentations as well, an email from the Mapp Company arrived the other day that made me contemplate some of the worst ways to market your app.
While Android fans (fandroids!) will pooh pooh the iPhone 5S as an incremental enhancement, I actually appreciate Apple's consistency in form factor. It allows me to use and reuse some of my favorite cases and accessories.
The new iPhones are here! So what does it mean for us developers? For the first time ever, Apple is introducing two tiers of iPhones simultaneously. In the past, the previous generation of iPhones were kept around at a discounted price. The problem with that scheme is that older platforms stuck around past their freshness date. For example, up to this day, the iPhone 4S with its 30-pin connector was still being sold by Apple. From a developer standpoint, this practice means we have to support things like the smaller screen and older versions of iOS that much longer. By introducing a low-end but still pretty much state-of-the-art iPhone 5c, anyone who buys an iPhone going forward will have access to current operating system and latest features and the lowest common denominator is higher than it used to be. And that means A6 32-bit chip at a minimum (A7 64-bit on the iPhone 5s) and Bluetooth 4.0 standard.
Apple is rumored to be releasing an iWatch. But if you can't wait, or find yourself using your iPhone to tell time instead of a watch, consider the iHangy ($19.99 and up).
The iHangy is a clever slip-in case and adaptor that lets you dangle your iPhone from the included keychain or necklace. Optional earbuds make it a pleasure to listen to your music. Their newer models even have a built in stylus.
I love my iPad mini, and I'm glad I switched, but one thing I've regretted was having to forego the Uzibull case from my full-size iPad. I was one of the original backers of this multipurpose, ultra-protective case, so I was happy to try their iPad mini case.
Just like the full-size version, the case has a flexible, air-cushioned design with a rubbery grip for a comfortable feel.
As its name suggests, iTunes' origins are in music, and it was the way to buy and transfer music to the original iPod. Then came podcasts, movies, TV shows, and of course, apps and ebooks—none of which the "tunes" moniker is appropriate for. But Apple has crammed everything into that overgrown app. They've learned their lesson with the Mac App store, which has its own app, while iOS still uses iTunes for everything.