iPhone Life magazine

Eric Pankoke has been a gamer for more than 20 years. He began with arcade games, moving to consoles and eventually handhelds and Pocket PCs. Now he spends most of his time on one of his iOS devices. Eric has written more than 700 gaming reviews, which have appeared on a number of gaming websites as well as several issues of both Smartphone & Pocket PC and iPhone Life magazines. He regularly contributes to iphonelife.com and TouchMyApps. Ultimately he hopes to eventually develop games himself for whatever the hot mobile device is when he finally gets moving.

Review: Bubble Pig by Donut Games

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I’ve said it before and I’ll say it again – Donut Games is the king of causal arcade games.  They often manage to take a silly premise and turn it into quite the enjoyable product, which is exactly the case with Bubble Pig.  The idea of an overweight pig bouncing around a forest consuming everything edible in sight and avoiding foxes doesn’t really sound all that enthralling, but when you put the patent Donut Games spin on it the game becomes both interesting and quite challenging.  I’m not going to put this at the top of the Donut Games’ chart, but it certainly has their trademark quality level.



Review: The Tossing Dead by 21st Street Games

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When The Tossing Dead came out I included it in a weekly article called “10 App Store Games To Watch” where I discuss new releases that I think are worth keeping an eye on (or possibly even outright buying).  As no one is perfect, I’m sometimes wrong about my choices.  In this case, however, I’m definitely not.  If you’re a fan of Fruit Ninja style games, you’ll really enjoy this.  If you dig obliterating the undead, why not trying tossing them?  If you like both of the previously mentioned things, you’ll be in seventh heaven with this game.



Review: UFO Adventure by Greg Chaffins

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There was a time when a considerable amount of my gaming focus went to third person adventure game classics from the likes of companies such as Sierra Online and LucasArts.  That time has passed, in large part due to the fact that such games aren’t nearly as prevalent any more, but thankfully developers are starting to see the merit of this genre, and in particular this visual perspective, on modern gaming platforms.  One such developer is Greg Chaffins, and his latest effort, simply titled UFO Adventure, shows he knows a thing or two about what I remember from my childhood and teen years.



Review: Luxor Evolved HD by MumboJumbo

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Because of the Luxor franchise, one of my favorite iOS marble poppers was pulled from the App Store.  A couple of years have passed and I’ve apparently forgotten my mental ban of the company that publishes the games, because here I am reviewing the latest installment of this long running series.  Thankfully the game has gotten substantially better than the first go around, so I guess I’ll let bygones be bygones (especially since the game I liked will probably never see the light of day again).  I’m still not sure I like this quite as much as my current favorite in the genre, Sparkle, but it certainly is a fun and frantic romp.



Review: Lock N Load by Chillingo

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I’m sure before you even clicked on the link to read this review you thought to yourself “do I really need another dual stick shooter?”  After spending some time with the game I’m thinking the answer to that question is “quite possibly”.  Now I’m not going to try and tell you there’s a bunch of revolutionary stuff in Lock ‘N’ Load (though there are at least a couple of things that I don’t think I’ve seen before), but it is definitely a fun romp through an interesting land clearly inspired by B-grade horror films.  I’d say that unless you’re really sick of this style of game play, Lock ‘N’ Load is worth some time to check out.



Review: Frenzy Pop

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Having grown up in the 8 and 16 bit console era, I remember when 2D platform games were all the rage.  Nowadays it seems as though even simple platforming romps need to be embellished with the latest 3D graphics in order to be accepted by the masses.  Thankfully handheld devices like smartphones have made the 2D platform game “in style” again, and games like Frenzy Pop are taking good advantage of that.  The premise is simple, the levels are challenging, and there’s no third dimension to clutter up the fun.



Review: Gravity Maze by Geemzo

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Let’s get one thing straight right off the bat – if you don’t have much patience, don’t play this game.  For every level you breeze through (which won’t be many) there are several that will cause you to tear your hair out.  Granted you could do just enough to simply pass each level, but if you’re one of those types that like to go for the gold in every game be prepared to spend a considerable amount of time on some of these boards.  Okay, that’s it for the disclaimer.



Review: Propel Man by Spiel Studios

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I probably say this more often than I should, but it still amazes me that often the most basic concepts can be the most addictive.  Such is the case with the game Propel Man, which falls under the genre of “launch and watch” in terms of game play.  It’s certainly a concept you’ve seen many a time before, but Propel Man presents itself in such a way that it almost feels like a fresh take on the idea.  Slick audio and visual elements certainly don’t hurt the cause either.



Review: Fibble HD by Crytek

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It’s the same old story – alien ship gets hit, and despite their always advanced technology they end up helplessly careening into the earth.  Much like another physics puzzler called Marbians you end up in a suburban home and find out that humans are much bigger than you are.  You must find all your friends and ultimately flee your gigantic surroundings.  The atmosphere is cute but the levels can be quite challenging, so feel free to take the game for a spin even if you are a “macho” adult.  So far I haven’t been disappointed.



Review: Sheep In The Sky by Stimulus Response Games

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Sheep In The Sky is the first outing from Stimulus Response Games, and if this is any indication of their capabilities I think we’re in for some good things ahead.  It’s a deceptively basic puzzle game, where the object is to get the sheep to the gate found somewhere on each level.  The graphics are cute, giving it even more of an air of simplicity.  You’ll soon find, however, that some of the levels will take more than a few seconds of thought to conquer.  The game sucks you in early and keeps you glued even when you’re about ready to toss your device against a wall because a level seems unsolvable.



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