I have nothing against progress, and in fact I’m thrilled whenever someone interjects a cool new mechanic into the genres I love. The truth is, however, that truly original ideas are almost nonexistent these days. So if I can’t have something new and dazzling I’m perfectly content with a solid game that takes old school concepts and implements them well, and that’s exactly what Terra Noctis from Bulkypix does. The story is silly and mostly superfluous, the levels are familiar yet well designed, and money has morphed from coins to fairies, but in the end the most important thing is that it’s simply a whole lot of fun.
I love adventure games, as it was probably the first genre I got hooked on when I started playing computer games. As the genre goes it’s always nice to see an original IP pop up in the App Store, so I was pretty excited when I ran across The Passenger. After playing and finishing it, however, I’m not quite sure how I feel about it. There are certainly some nice points to the game, but ultimately it felt too basic and more disappointedly, way too short. I’d still be more than happy to see a sequel, but the game will need a lot more meat to produce I viable franchise.
Ninja Ponk, formerly Ninja Pong (which, if you ask me, was a better name), is a quirky game that has you bouncing ninjas across gaps in various landscapes with the help of a breakout-style paddle. As with many of the games I’ve enjoyed lately, the mechanics are dead simple, but to do well in the game requires a lot of focus and some pretty good coordination. This game will probably serve more as something to fill time than as something you spend hours at a time on, but oh, what great filler it is!
It’s getting harder and harder to come up with original ideas for Match 3 games, but the Treasures Of Montezuma has a nice little twist with the concept of idols that are activated when you match that idol’s color on the playing board twice in a row. I remember getting really addicted to the first installment once I figured out how the idols actually worked. For some reason I missed out on part 2, but now I’ve got Treasures Of Montezuma 3 on my iPad, the addiction is back, and this could quite possibly be the best installment in the series yet.
I love zombie blasters, but there are enough of them out on the App Store that you might be wondering why I’m writing about one that’s over a year old. Well, despite the fact that there have been some really slick alternatives released since this one came out back in November of 2010, Zombie Crisis 3D is still quite enjoyable. In fact, I’d wager to say that it is probably the best of the series discounting Prologue, which really could have been just a couple of extra episodes tacked on to the original. There’s just one small “feature” that I believe is new that’s really getting on my nerves…
So far the iOS platform has severed my adventure gaming needs well in terms of how the device can handle such games, yet while it’s not unheard of it’s still uncommon to find anything original in this department. Thankfully there are a few developers who like to buck the trends, however, and as a result we get cool offerings like The Secret Of Chateau De Moreau. Now I’ll warn you that the game often feels like a soap opera – albeit an interesting one – but if you look past that facet you’ll discover, murder, mystery, romance and a host of interesting characters. I also like how the game strays from the normal adventure game convention when it comes to moving from room to room.
I feel like I should begin this review with a rhyme, but alas I have nothing so some other time. Anyway, I typically don’t stray far from games when it comes to writing reviews, because that’s what I have the most experience with. However, when I was presented with the opportunity to review this particular omBook from Oceanhouse Media I was intrigued enough to give it a try. I’m glad I did. The Bippolo Seed and other Lost Tales is not only an entertaining read (or listen, depending on tastes), but it’s actually given me a reason to sit down and spend “iPad time” with my son, whereas usually my endeavors into the iOS world are a solo effort.
Well, G5 Games has done it again. Jane’s Zoo, Supermarket Mania 2 and Jack Of All Tribes were all excellent time management games, and I expected nothing less from Youda Survivor. The reality, though, is that at some point one of these games just isn’t going to shine like the others. Thankfully we haven’t reached that point yet. This game is as addictive as the rest, and it already has me anticipating the next great G5 time management wonder.
So do you like physics puzzle games where you roll an object around a level trying to gather items and ultimately make it to a particular spot like a hole or something of that nature? I do too. As such, I had really high hopes for Egg Punch. At first the game didn’t disappoint, either. Sadly, it didn’t take too long before the levels became overly difficult for how little I had progressed in the game. Add to that a lack of explanation for how the scoring actually works and a claim that the game can be completed without in-app purchases that I’m beginning to question, and Egg Punch has lost any spark that it started out with.
I Won’t Fall is the heartwarming saga of a mother hen who will risk anything to save her baby chicks. In all honesty the game can sometimes get a bit depressing, especially when you get smacked again and again by the picture of a baby chick with a solitary tear running down its cheek if you fail a level. Have no fear, though, because love always prevails and when you finally conquer the treacherous surroundings and reach each baby chick you’ll feel warm and fuzzy all over. At least I think that’s the emotions from the game…