When I first saw Gluey I was a bit concerned that it was going to be too much like another iOS game I really like called Globs. Thankfully the two are not really similar at all, because now I don’t have to decide which one I like better – I can enjoy them both as the separate games they are. Gluey is a lot of fun, and the dynamically flowing game board keeps the player on their toes. I do think the game could stand a name change, though, as Gluey just doesn’t do the concept much justice.
Match 3 games have become quite popular on the App Store, and it seems like every week several new offerings are released in the genre. Many developers have taken to releasing mash-ups, games which take the match 3 mechanic and combine it with some other genre in hopes of creating a unique playing experience. Toybox is one such mash-up, fusing match 3 game play with a basic scrolling shooter. The result is entertaining, challenging and somewhat frustrating – especially when you take into account that you are in effect playing two games at the same time. Talk about a new perspective on multi-tasking.
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It amazes me how many budding engineers there were when I was growing up. All those skilled kids that could take a piece of paper, shape it into something resembling a plane, and actually manage to fly it! Personally, I wasn’t one of those kids. Thanks to Armor Games, however, I can be, at least on my iPod Touch. There have been other games like this on the App Store, but this is the first one I’ve really latched on to. I imagine it’s some combination of the quirky story, attainable and cool upgrades and the origami swans that give you bonus multipliers.
It used to be that I’d start every review about a brick breaker style game saying something about how I don’t really like the genre but… I think I need to stop doing that now. Either I’ve become more selective in the ones that I try or they really do keep getting better, because I’m actually finding myself enjoying the concept more each time I write a review. This time around the subject is Draw Breaker, the latest game from Elevate Entertainment, and this game is a blast! It’s cute, creative and different than any brick breaker I’ve played in the past.
There was a day long before the mobile revolution when video game consoles reigned supreme, and many might have even said that computers were no good for anything other than causal games or low action fare like adventure games. I did a lot of console gaming back in the 8 and 16 bit eras, and one thing that was common among many games was that they were hard. It could be fair to say that some bordered on being impossible. Ironically, that was part of what appealed to gamers back then. The folks at 2 Ton Studios are clearly a product of that era as well, as evidenced by their premiere release Ninja Boy. My feelings towards the game shift at any given moment from intense enjoyment to sheer frustration, but in the end I’m almost positive I don’t regret any of the time I’ve spent with it.
The cliché, of course, is that the knight in white shining armor rides in to save the damsel in distress and everyone lives happily ever after. Flying Princess severely bucks that trend with a sniveling “hero”, an overly ambitious princess and a cannon! Personally I think love might have drifted from being blind to teetering on the edge of insanity, but it makes for a great game, so who cares?
The third and final chapter of the Moonwall series (originally called “The Train”) has finally arrived on the iPad, and I couldn’t wait to dig into it. I’ve always been a fan of the series thanks to its intriguing story, even though part two had a few annoyances where the game engine was concerned. This last episode seems to have fixed those issues for the most part, and continued to uphold the tradition of strong story and some challenging puzzles. There were even a couple of innovative uses of the device, at least where adventure games are concerned. My biggest disappointment, however, besides the fact that this was the end, was how it ended. Still, up until the last few minutes of the game the journey was certainly worth it.
Retro seems to be a popular thing on the iOS platform, and Teething does a great job of personifying that mentality. Between the pixilated graphics, bouncy chip tunes and simple game play I feel like I’m delving into a first generation NES game or maybe even an LED marvel with supped up aesthetics. Either way it’s an amusing game to play, at least for a while. I’m just afraid that without much fluff it won’t have any staying power.
Someone once I asked me how I pick games to review, and obviously without being able to play them there’s a lot of trust in screen shots and descriptions, whether from the developers themselves or from forums and other such public avenues. Once I finally get my hands on a game the focus then becomes the fun factor. However, I also try to focus on games that are unusual in a positive way, because these are the ones that tend to become classics once people stop overlooking them. Voroflow definitely falls into the “unusual” category, and as a match 3 lover I’m glad the developer was kind enough to bring it to my attention.