iPhone Life magazine

Eric Pankoke has been a gamer for more than 20 years. He began with arcade games, moving to consoles and eventually handhelds and Pocket PCs. Now he spends most of his time on one of his iOS devices. Eric has written more than 700 gaming reviews, which have appeared on a number of gaming websites as well as several issues of both Smartphone & Pocket PC and iPhone Life magazines. He regularly contributes to iphonelife.com and TouchMyApps. Ultimately he hopes to eventually develop games himself for whatever the hot mobile device is when he finally gets moving.

Review: Flower Garden

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My hope was to get this out before Mother's Day was over - at least by me - but I missed it by "that much".  Anyway, I thought I'd take a couple minutes to talk about a relatively new iPhone application called Flower Garden.  I hesitate to call this a game, because the only thing in it that's reminiscent of gaming is the need to unlock the various types of flowers you can grow.  I suppose a better classification for this would be an "entertainment" package.  In the end, though, it's really mostly one of those Zen like relaxation packages.&nb



Quick Look: G.I. Joyride

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Since the iPhone world seems to be filled with causal gamers, I'm really surprised G.I. Joyride got overlooked.  The game is made by Trapdoor Inc., and it's the kind of mindless, humorous entertainment that can keep you busy for minutes... or hours if you're not careful.



Quick Look: Oceanic

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Oceanic is the second game that I've reviewed from Pastel Games, and unlike the first it does not appear to be a flash conversion.  In a lot of ways it feels like it, though.  I think there's a potentially fun game trapped in here somewhere, but as it stands right now Oceanic feels more like a proof of concept than a full fledged game.



Quick Look: The Corsair for iPhone

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Almost a year and a half ago I reviewed the Pocket PC version of The Corsair.  You can check that out here to get all my thoughts on that incarnation of the game.  So how does the iPhone version compare?  Well, it's really basically the same game.  Thankfully, that's not such a bad thing.



Music Makes A Good Game Better

I have been gaming since the early 80s, and one thing that hasn't changed in all those years is the impact music has on a game.  I couldn't begin to tell you the high score I got on Tetris for the Gameboy, but I'm certain I could hum a few bars of the music.  And who could froget the instrumentals that played in the background of Super Mario Brothers?  I've played some games that have been less than stellar, but I still remember the experience because of the music.  So why would a developer NOT want to have music in their game?



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