iPhone Life magazine

Eric Pankoke has been a gamer for more than 20 years. He began with arcade games, moving to consoles and eventually handhelds and Pocket PCs. Now he spends most of his time on one of his iOS devices. Eric has written more than 700 gaming reviews, which have appeared on a number of gaming websites as well as several issues of both Smartphone & Pocket PC and iPhone Life magazines. He regularly contributes to iphonelife.com and TouchMyApps. Ultimately he hopes to eventually develop games himself for whatever the hot mobile device is when he finally gets moving.

Quick Look: Oceanic

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Oceanic is the second game that I've reviewed from Pastel Games, and unlike the first it does not appear to be a flash conversion.  In a lot of ways it feels like it, though.  I think there's a potentially fun game trapped in here somewhere, but as it stands right now Oceanic feels more like a proof of concept than a full fledged game.



Quick Look: The Corsair for iPhone

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Almost a year and a half ago I reviewed the Pocket PC version of The Corsair.  You can check that out here to get all my thoughts on that incarnation of the game.  So how does the iPhone version compare?  Well, it's really basically the same game.  Thankfully, that's not such a bad thing.



Music Makes A Good Game Better

I have been gaming since the early 80s, and one thing that hasn't changed in all those years is the impact music has on a game.  I couldn't begin to tell you the high score I got on Tetris for the Gameboy, but I'm certain I could hum a few bars of the music.  And who could froget the instrumentals that played in the background of Super Mario Brothers?  I've played some games that have been less than stellar, but I still remember the experience because of the music.  So why would a developer NOT want to have music in their game?



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