This is the perfect example of how to do a freemium game right. I'm not saying the game itself is perfect, but it is a lot of fun. And, nothing pops up every five seconds asking you to pay to remove the ads. In fact, the first time I played the game I thought the ad banner was just the top part of the framework. I didn't actually realize it contained ads. If you want to get rid of them you just go into the options, push a button, and confirm that you don't want any more ads. In fact, this is only the second game I've ever felt compelled to purchase IAP from. So enough about that, on to the game itself.
In the next couple of weeks Nexx Studio will hopefully be releasing Pig Shot, a great casual game for the iPhone / iPod Touch. Here's a brief look at what you can expect...
The promo email I received for this game touted that Gravity Runner was “Canabalt with Gravity Manipulation”. In all honesty, I think that description does a disservice to the game. The reality is that if this is to be considered just a “running game” like Canabalt, it’s one of the most complex running games I’ve played. In some respects it feels more like it wants to be a platform game, but if that’s the case it’s a little bit on the lite end of things. Whatever the case it’s an interesting, challenging and almost always fun game that will certainly give you a run for your money (see what I did there?)
It’s that time once again where I take a look at yet another match 3 game to recently enter the App Store market. This time around we have Bermuda Triangle: Save The Coral, released by Bulkypix and developed by Northpole Studio. Once you get past the whole PSA about the destruction of coral you’ll find that there’s a decent little match 3 game to be played here. While probably not the strongest candidate on the App Store, it far outweighs the myriad of poor Bejeweled clones and decent but lacking non-Bejeweled matching games. Let’s find out what it takes to save the coral.
To its credit, I will say that I don’t think I’ve ever played anything like Vertex on my iPhone before. Conceptually it’s actually a sound game. Unfortunately, I really don’t find it all that interesting. Additionally, the time allotments are crazy and there’s no timer-less mode with any incentive to play it. I think with some embellishments on the different game play modes there could be something here, but right now it feels more like a highly polished late stage alpha game than a truly marketable product.
The first time I played The Hero I didn’t quite get it. The character seemed like a cheap knock-off of Mr. Incredible, and I wasn’t overly impressed by the fact that you could fly around and bash things. I mean let’s face it, those are pretty base level when it comes to superhero powers. I quit after the first level, and didn’t look back for a long time. Now that the first major update is out I’ve picked up the title again, and it’s actually quite fun. I don’t know how much is new and how much was already there, but I like what I see. It turns out there’s room for this Hero on my device after all.
Hey, I think it’s been over a week since I’ve reviewed a match 3 game. And if not, oh well. This time around the victim of my scrutiny is The Screetch, an oddly named match 3 game for sure. That’s okay, though, because the game itself is actually kind of fun - if not fairly derivative of your basic match 3 formula. The one thing that makes the game stand out is the screetch itself, and for now that’s enough to keep me entertained.
For me personally, Clickgamer hasn’t had the best track record with games on the iPhone. You can check out my review of Enigma to see what I consider a low point for them, but other titles such as IO, Tankz and Hacker Evolution didn’t really work for me, either. On the other hand, they’ve managed to have a few slam dunks, such as Dragon Panic, Gears Of Gravity and most recently Zombie Vs. Sheep. Thankfully, Touch Magic does a pretty good job of fitting into the later category. I think it’s missing one key feature, which I’ll get to in a bit, but what’s there is a nice take on puzzle games that I’ve not experienced before, and I quite enjoy it.
If you’re familiar with Cake Mania, your first impression of Turbo Subs is going to be “isn’t this Cake Mania in a sub shop?” In some ways it feels like it, though as far as I’m concerned that’s merely a testament of how well the Cake Mania format of game play works. Turbo Subs has its own atmosphere, its own set of challenges, and its own rewards. Best of all, it’s just as fun as Cake Mania. Game play can get quite frantic, but in the end it’s all worth it and the game is a delight to play.
You've probably played the game before, though the protagonist is usually a helicopter or spaceship and more often than not you're confined to some subterranean tunnel system. Copter Kids definitely breaks the mold from the perspective of atmosphere, but there's not much else to set it apart from the pack. A silly back story, cute visuals and decent music are not fully utilized on what's mostly "just another clone".