I try to be extremely patient with the games I review and play as much of them as I can before writing anything down. I guess you’d call it giving them the “benefit of the doubt”. Sadly, that benefit ran out for Splash Ball after playing level 2 for roughly the 30th time. I really want to like this game, if for no other reason than it takes the marble rolling game and gives it a different look, but I just can’t deal with terrible controls on a game that offers absolutely no leeway before dying.
It appears that Loopycube has taken the concept of a cat burglar quite literally. The art world has gone to the dogs, and it’s up to you to infiltrate their most famous museums and take back the precious paintings the bowsers have stolen from you. This cute puzzle game actually manages to provide a decent challenge while not becoming overwhelming or ever feeling too basic (the first couple of levels aside). There’s not much new here, but it’s a nice combination of elements that work well together and make for some entertaining sleuthing.
When I was a kid I never really cared for gym, and this feeling intensified when I got to high school. However, one thing I actually enjoyed was archery, even though I wasn’t very good at it. Thanks to Split Apple I can relive those “care free” high school days, including my lack of skill at hitting a bull’s eye. A little bit of variety and the presence of even an AI opponent would certainly help liven up things a bit, but even without that Split Apple is an entertaining little game.
I did a review of Space Ship Ion back when it was SSI:Zero, it was free, and it turned out to be only a two level preview of the full game (which wasn’t available at the time). Now that I’ve gotten my hands on the full version I’ve reached basically the same conclusion I had before – this game is a blast. I’m not quite ready to say it’s my favorite vertical shooter for the iOS, but it certainly ranks up at the top. Between cool enemy design, and neat upgrade system, and well balanced game play, there’s a lot to like in this war against the aliens.
So what happens when a weird blue alien decides she needs a string of pearls but has no money? Why she kicks her kids around the world, that’s what! In this rather interesting take on the whole Pachinko genre, Kickin Momma has you catapulting your poor children around a variety of environments in order to collect gems that you can turn in for your desired jewelry. Why not just wear the gems? Who knows? In any case, with excellent games like Peggle and Dog Pile on the iOS market, you really have to work hard in this genre to stand out. There’s no question that Kickin Momma separates itself from the pack, but I just wonder if it’s a bit too over the top.
The more I play mobile games, the more I realize that sometimes simpler is better. I don’t mean a game that’s easy, mind you, but a game that doesn’t have a lot of options or settings or menus to mess with. Greedy Bankers is one such game, and it’s very easy to get lost in once you get started. It’s also one of those games that will often have you gritting your teeth down to the very last second… assuming, of course, you make the last second match to move on to the next level.
Welcome to the preview corner. This week’s specials are a jumping game and the tale of creatures called eeps. Both are coming soon, and both provide game play a little bit different than what you generally see on the App Store. I would say they are both worth keeping your eye on, even if you don’t run out and buy them the moment they are released. First up…
With companies like G5 Entertainment and Big Fish Games churning out quality hidden object games one after another, the market is quickly getting rather saturated. This means that the little guy has to do that much more to make their game stick out from the crowd. While Pirate Mysteries is certainly no eye sore, it doesn’t do a whole lot to distinguish itself in a more positive direction either. Still, amusing dialog and several variations of object seeking help the game to be a fun and solid, if not overly original, title.
When UPS just won’t do, apparently the way to deliver packages is via a platform with little jet engines in it. Silly premise aside, Kona’s Crate is an interesting physics game that takes the lunar lander concept to the extreme. The game has 60 levels and the three star, two tier scoring system is sure to keep most patient folks busy for a while, but the control scheme is somewhat frustrating and the time to beat for three stars often feels a bit outlandish. While at first I found myself willing to try and fight for that third star or a “no bump” run, it eventually got to the point where I just wanted to finish a level and move on to the next.
In my humble opinion the term “adventure game” has become too broad these days. I see some sites even try to classify an FPS as an adventure game. To me it is games like the King’s Quest series from Sierra or Zork from Infocom that defines the adventure game genre. Games that require you to really explore your surroundings, solve many puzzles, and quite often interact with dozens of non-player characters in more than just a “pardon me while I shoot you” capacity. Cryptic Keep certainly strives for the feel of the classics, though the distinct lack of NPCs and very little story save snippets at the beginning and the end make it feel more like Myst than a true adventure game. Still, I appreciate that developers are trying to reinvigorate the genre, and it was fun while it lasted.