I am definitely a fan of ports of older games, because they usually allow me to replay a game I really enjoyed from my past or experience a game that I never got the opportunity to try the first time around. Another World is slightly different, though, because other than knowing that it existed I had never played it nor did I know enough about it to really be interested in playing it. Now that I’ve spent some time with it, however, I realize that I missed out on something pretty special by letting this one pass by. I’m just glad I’ve gotten the chance to make amends on that faux pas.
In 1991 and following Another World was unleashed on a myriad of platforms starting with the Amiga. I remember the game existing, but I don’t know that I ever played it. In a couple of days BulkyPix will be releasing this game on the iOS platform, and I’ve had the privilege of spending some time with it over the past few days. Whether you like platform games or you just want to experience something a bit different than what you’re used to playing on your device, you won’t want to miss this gem.
I would say that the top down, overhead view is probably my favorite way to look at racing games. It’s no surprise then that I would be drawn to Paper Racer. The truth is that at its heart, the game is a solid racer with cool tracks and a decent control scheme. Unfortunately, there isn’t much in the way of bells and whistles. That’s not necessarily a bad thing, but with as many offerings as there are in the App Store, it’s all the little extras that make one title stand out from the pack. Now it is true that you can import your own images for your car, but even that’s been done before.
A Space Shooter is simply that – a space shooter. There’s nothing spectacular about the game play, and honestly not a whole lot original about the story or anything else. What makes this worth playing, aside from the basic thrill of blowing up everything that stands in your way (which is a formula that’s hard, though not impossible, to mess up), is the game’s personality. The irreverent hero is amusing, the villains are outlandish, and the A.I. put’s James Cameron’s movie to shame. Game play wise I can rattle off half a dozen other games that are more fun, but when it comes to sheer atmosphere, A Space Shooter is hard to beat… and the captain would be more than happy to tell you so.
Some have reasonably argued that full fledged RPGs are a bit too overwhelming for the portable market where the majority of users only spend minutes at a time playing games. Several developers have attempted to provide the RPG fix without the RPG commitment, and Pocket Warriors is one of those games. It actually fits the mold somewhat well, except for the fact that it’s so watered down the game play becomes redundant and boring rather quickly. At least it looks pretty and sounds halfway decent, though.
I try to be extremely patient with the games I review and play as much of them as I can before writing anything down. I guess you’d call it giving them the “benefit of the doubt”. Sadly, that benefit ran out for Splash Ball after playing level 2 for roughly the 30th time. I really want to like this game, if for no other reason than it takes the marble rolling game and gives it a different look, but I just can’t deal with terrible controls on a game that offers absolutely no leeway before dying.
It appears that Loopycube has taken the concept of a cat burglar quite literally. The art world has gone to the dogs, and it’s up to you to infiltrate their most famous museums and take back the precious paintings the bowsers have stolen from you. This cute puzzle game actually manages to provide a decent challenge while not becoming overwhelming or ever feeling too basic (the first couple of levels aside). There’s not much new here, but it’s a nice combination of elements that work well together and make for some entertaining sleuthing.
When I was a kid I never really cared for gym, and this feeling intensified when I got to high school. However, one thing I actually enjoyed was archery, even though I wasn’t very good at it. Thanks to Split Apple I can relive those “care free” high school days, including my lack of skill at hitting a bull’s eye. A little bit of variety and the presence of even an AI opponent would certainly help liven up things a bit, but even without that Split Apple is an entertaining little game.
I did a review of Space Ship Ion back when it was SSI:Zero, it was free, and it turned out to be only a two level preview of the full game (which wasn’t available at the time). Now that I’ve gotten my hands on the full version I’ve reached basically the same conclusion I had before – this game is a blast. I’m not quite ready to say it’s my favorite vertical shooter for the iOS, but it certainly ranks up at the top. Between cool enemy design, and neat upgrade system, and well balanced game play, there’s a lot to like in this war against the aliens.
So what happens when a weird blue alien decides she needs a string of pearls but has no money? Why she kicks her kids around the world, that’s what! In this rather interesting take on the whole Pachinko genre, Kickin Momma has you catapulting your poor children around a variety of environments in order to collect gems that you can turn in for your desired jewelry. Why not just wear the gems? Who knows? In any case, with excellent games like Peggle and Dog Pile on the iOS market, you really have to work hard in this genre to stand out. There’s no question that Kickin Momma separates itself from the pack, but I just wonder if it’s a bit too over the top.