Last Temple is one of those matching games where you must drag your finger across three or more adjacent tiles of the same type to clear them. It’s actually a pretty solid implementation of such game play, and the challenges are certainly quite a challenge. However, Last Temple doesn’t really bring anything new to the genre. I remember having lots of fun playing a similar game called Azkend, and I just don’t get the same sense of addiction from Last Temple as I did from that game. If you love this type of game play (or are new to it) then Last Temple is a decent choice, but if this sub-genre of matching games has kind of warn on you, it might be better if you waited for Azkend 2.
Most side scrolling shooters involve aircraft of some sort, but few are taken from the viewpoint of the “bad guys”. This is, however, the scenario of Invasion Earth: 1953, a post-Roswellian look at aliens trying to take over our beloved planet. That’s basically it for a plot, and there’s not a lot of variety to the action. What keeps drawing me back into the game however, are the (sometimes insane) goals and that need to try “just one more time” to reach them. Invasion Earth doesn’t have a lot of the bells and whistles of many of its peers, but it has a satisfyingly addictive quality about it anyway.
I’m not an animal lover, but I’m also not one to see innocent little creatures get consumed by vicious predators – at least not as a general rule. Unfortunately, Kula Blox makes the whole experience rather compelling. This cute “falling” game actually adds a couple of cool twists to the whole genre and in the process it manages to create an entertaining casual game. I honestly didn’t know much about Kula Blox before agreeing to review the game, but now I’m glad I volunteered for this adventure.
These days, physics games seem to be mainly of two varieties: destroy everything in sight or collect stars and candy. From that perspective Sprinkle is a breath of fresh air, because your goal is to help a bunch of cute (and often annoying) aliens put out a bunch of fires that are going to devastate their village. It even has different game mechanics than what we’re used to in the typical physics game. My biggest problem with the game is that the difficulty of some of the levels is insane, and your progress in the game can completely stop just because you can’t pass a particular level. To me physics games should be casual fun, and that’s hard to have when it takes a ridiculous amount of tries to pass a level.
I am definitely a fan of ports of older games, because they usually allow me to replay a game I really enjoyed from my past or experience a game that I never got the opportunity to try the first time around. Another World is slightly different, though, because other than knowing that it existed I had never played it nor did I know enough about it to really be interested in playing it. Now that I’ve spent some time with it, however, I realize that I missed out on something pretty special by letting this one pass by. I’m just glad I’ve gotten the chance to make amends on that faux pas.
In 1991 and following Another World was unleashed on a myriad of platforms starting with the Amiga. I remember the game existing, but I don’t know that I ever played it. In a couple of days BulkyPix will be releasing this game on the iOS platform, and I’ve had the privilege of spending some time with it over the past few days. Whether you like platform games or you just want to experience something a bit different than what you’re used to playing on your device, you won’t want to miss this gem.
I would say that the top down, overhead view is probably my favorite way to look at racing games. It’s no surprise then that I would be drawn to Paper Racer. The truth is that at its heart, the game is a solid racer with cool tracks and a decent control scheme. Unfortunately, there isn’t much in the way of bells and whistles. That’s not necessarily a bad thing, but with as many offerings as there are in the App Store, it’s all the little extras that make one title stand out from the pack. Now it is true that you can import your own images for your car, but even that’s been done before.
A Space Shooter is simply that – a space shooter. There’s nothing spectacular about the game play, and honestly not a whole lot original about the story or anything else. What makes this worth playing, aside from the basic thrill of blowing up everything that stands in your way (which is a formula that’s hard, though not impossible, to mess up), is the game’s personality. The irreverent hero is amusing, the villains are outlandish, and the A.I. put’s James Cameron’s movie to shame. Game play wise I can rattle off half a dozen other games that are more fun, but when it comes to sheer atmosphere, A Space Shooter is hard to beat… and the captain would be more than happy to tell you so.
Some have reasonably argued that full fledged RPGs are a bit too overwhelming for the portable market where the majority of users only spend minutes at a time playing games. Several developers have attempted to provide the RPG fix without the RPG commitment, and Pocket Warriors is one of those games. It actually fits the mold somewhat well, except for the fact that it’s so watered down the game play becomes redundant and boring rather quickly. At least it looks pretty and sounds halfway decent, though.
I try to be extremely patient with the games I review and play as much of them as I can before writing anything down. I guess you’d call it giving them the “benefit of the doubt”. Sadly, that benefit ran out for Splash Ball after playing level 2 for roughly the 30th time. I really want to like this game, if for no other reason than it takes the marble rolling game and gives it a different look, but I just can’t deal with terrible controls on a game that offers absolutely no leeway before dying.