Well, G5 Games has done it again. Jane’s Zoo, Supermarket Mania 2 and Jack Of All Tribes were all excellent time management games, and I expected nothing less from Youda Survivor. The reality, though, is that at some point one of these games just isn’t going to shine like the others. Thankfully we haven’t reached that point yet. This game is as addictive as the rest, and it already has me anticipating the next great G5 time management wonder.
So do you like physics puzzle games where you roll an object around a level trying to gather items and ultimately make it to a particular spot like a hole or something of that nature? I do too. As such, I had really high hopes for Egg Punch. At first the game didn’t disappoint, either. Sadly, it didn’t take too long before the levels became overly difficult for how little I had progressed in the game. Add to that a lack of explanation for how the scoring actually works and a claim that the game can be completed without in-app purchases that I’m beginning to question, and Egg Punch has lost any spark that it started out with.
I Won’t Fall is the heartwarming saga of a mother hen who will risk anything to save her baby chicks. In all honesty the game can sometimes get a bit depressing, especially when you get smacked again and again by the picture of a baby chick with a solitary tear running down its cheek if you fail a level. Have no fear, though, because love always prevails and when you finally conquer the treacherous surroundings and reach each baby chick you’ll feel warm and fuzzy all over. At least I think that’s the emotions from the game…
It’s the same old song and dance you’ve heard from movies like “You’ve Got Mail” to games like “Cake Mania”. Corporate America is taking over and ruining the little mom and pop shops, or in this case a whole town. While the premise is actually a bit more depressing than entertaining, Profitville still manages to make it loads of fun. There’s no question that this game will test your sorting and judgment skills, and you’ll get so caught up in it that you’ll often wonder where your time has gone. The real question is whether or not you have what it takes to put Profitville back on the map again.
I’ve primarily stuck to reviews of games in the past, because that’s mostly what I do with my iPod Touch. However, I have been a comic book fan for a long time, and when I got the chance to review this cool looking “3D” comic book, I jumped on it. To its credit, the book is pretty cool. However, I think the 3D aspect of it is more gimmicky than practical or useful. Still, to get an 84 page full color graphic novel for under $6 these days is a pretty good deal, and having it narrated thanks to its electronic format is a cool bonus. If you’re really hoping for some slam-bang 3D effects you’re not going to be so impressed, but if you just want a decent story, slick 2D illustrations, and good voice work (at your discretion), The Gwaii is a solid choice for you.
From what little I know about Cave, they’re pretty famous for make excellent games that fall under the category of “bullet hell” scrolling shooters. Bug Panic is certainly a far cry from that style of game play. That doesn’t make it any less challenging, mind you, and actually goes to show that Cave is more than a one trick pony. More importantly, it’s actually a nice change of pace from the typical dual stick shooter, which is the category it actually falls into. The anime style cut scenes and overall cuteness might night be everyone’s cup of tea, but if you’re looking for a challenging dual stick shooter that doesn’t just feel like a clone of the rest, Bug Panic is a good choice for you.
Would you believe me if I told you Corpse Granny was another physics-based puzzle game? Of course you would, because it’s been at least a couple of days since I’ve reviewed one of those. This game does well what any physics based game should do – it lets the player manipulate objects to drop on, bounce into or otherwise dispose of various targets. In this case those targets are zombies, which is just a nice bonus. There are some great ideas in this game, but the pacing is a bit off and the introduction of new items is somewhat haphazard. It hasn’t grabbed me quite as well as some other puzzle games, which is a shame because there is lots of potential.
If you’ve been an iPhone gamer for any decent length of time and managed to go without playing a game from Chillingo (or Clickgamer), I’m both impressed and a bit scared. For the rest of us, we know by now that they have a pretty good knack for choosing fun, light hearted puzzle / platform / physics / whatever style games, and Blobster is no exception. I’m not sure that there’s anything here that’s really new, but it’s all put together in a way that is both entertaining and fresh. As long as Chillingo keeps publishing games like this, you can expect me to be along for the ride.
I watched the promo videos for this game and decided it was something I really needed to try. I had no idea what I was getting myself into. At once this game is both intriguing and frustrating. I feel like I’m spending too much time traipsing over the same hallways over and over again, yet every time I find a journal entry or news clipping I really want to know more about what’s going on. I think this game is as much a product of its environment as anything, because I really don’t believe it would be nearly as much fun to explore if it didn’t look so good, yet it’s easy to lose a half hour or forty-five minutes wandering the hallways of Dark Meadow in the blink of an eye.
Are you ready for the ultimate bubble popping experience? Forget all those games that simulate bubble wrap and prepare to fling your thing. This new game from Big Blue Bubble is odd, quirky and probably one of the most entertaining bubble related games I’ve played on my iPod Touch. The things are goofy, the power ups are cool, and the whole atmosphere just exudes addictive causal game. Unlockables take a bit of time to acquire, but that’s really my only gripe so far.