I’ve been a fan of Star Wars since before a vast majority of hardcore iOS players were born. And as much as I hate to admit it, I was sucked into the Angry Birds phenomenon just like so many other players. When the first Angry Birds Star Wars game was released, however, I was curious but also dumbfounded. Was Rovio that needy to expand the franchise—and for that matter, was LucasArts so desperate for some name recognition in the mobile world? I basically ignored the first installment; but when I saw they had released Angry Birds Star Wars II ($0.99), I decided it was time to see what the appeal was. In some ways I actually admire how they’ve melded together the two franchises. Overall though, I’m not finding the experience quite as entertaining as the original game that started it all. At least they were kind enough to include a playable Yoda character in the mix.
Paranormal Hotel HD (Free, $6.99 to unlock full game) is yet another G5 adventure game. Like many of the newer releases, it gravitates towards the actual adventure side of things with few mini-games and no hidden object scenes. The story is captivating, but the game play isn’t quite as strong as what I’ve come to expect from G5’s adventure offerings. There seems to be a lot of back and forth and dialogs with not so much puzzle solving in between. It still keeps me wanting to play, but more because I’m curious about what’s going to happen rather than looking forward to the next set of puzzles to solve.
I am not a huge fan of in-app-purchase (IAP) driven games, though that seems to be the way that even the big developers are going these days. A little over a year ago Big Blue Bubble released one called My Singing Monsters (Free), and despite my disdain for the freemium model I decided to give it a shot anyway. It’s one of the few such games that remain on my device to this day. I don’t spend hours a day with it simply because I don’t want to fall into the trap of dishing out more dough through IAP than I would if I went and bought a console game, for example, but I still enjoy pulling it up every once in a while and seeing how my monsters are doing. Besides, how could you not enjoy a group of fun-loving, goofy creatures that like to sing? It worked for the Muppets, after all…
If you happened to catch my review of Twin Moons HD, another G5 adventure game release, this one might sound similar in a lot of ways. Part of me wishes I could try more of the G5 releases as they come out, but the positive tradeoff seems to be that when I do finally get to play one, it usually turns out to be a good one. Of course there are still “levels of goodness” even among the really good games, and in that regard I’d say Dreamscapes: The Sandman Collector’s Edition HD (Free; $6.99 IAP to unlock full game) easily ranks in the top five and maybe even the top three games that I’ve played from G5. I just wish they’d stop writing these games with sequels in mind, because now I might just lose a little sleep waiting to find out what happens next.
Clay Jam (Free) is a game about clay. I'm really not sure what genre you'd classify the game under, but it's different, quirky, and most importantly, fun. There are times when the controls seem a bit unresponsive and some of the challenges definitely live up to the concept of a challenge, yet the overall demeanor of the game is lighthearted and whacky, and every gamer needs a selection or two like it to balance out the "serious" nature that so many modern games take. Games are supposed to help you escape from the real world, and Clay Jam does that quite well.
It’s hard enough creating one substantial game in a series, let alone a franchise that holds up over several iterations. Sprinkle is one example of how to do it right. The original Sprinkle was a surprise and a delight, and Sprinkle Jr. was entertaining, though it sat much better with my 8-year-old son who actually played it through at least three times. Now we have Sprinkle Islands ($1.99), and it looks to be everything the original Sprinkle was to a grander scale. My only grumble so far is that it didn’t do away with the need to play each world completely through to get to the next one.
I don’t get a chance to play nearly as many G5 new releases as I’d like to, but when I do get the chance, I usually manage to pick the more interesting ones. Twin Moons HD (Free download; $6.99 IAP for full game) is no exception to that rule. Once I started playing the game, I played Twin Moons almost exclusively until I had completed it. I haven’t been quite that enthralled in an adventure game in a while.
The game has a pretty typical adventure game intro in the sense that you find yourself driving in a car and ultimately crashing in front of your desired destination. In this case, however, you’re not quite sure what you’re doing there, which is where the story comes in. Aside from the fact that the story is interesting, I like the fact that it is mostly told via scene-triggered flashbacks and other things I won’t mention so as not to spoil the premise.
My first experience with Digi-Chain Games was Dungeon Of The Damned, which sadly showed lots of promise but in my opinion failed in execution. Since then, the company has stuck to good old-fashioned, point-and-click adventures and has produced some wonderfully entertaining games in the process. Its latest is Escape from the Dead HD ($0.99), and while the overall design choices prevent it from feeling like a true horror game, it still does what Digi-Chain does best—provide the end user with a solid, thoughtful, adventure game experience. I was only disappointed that the game is easier and more straightforward than past efforts, making it a shorter overall journey.
Like most games that cause a big splash, Tiny Wings has had many imitators, and Hoppetee! ($0.99) is one of the best by far, possibly even outshining its mentor. The main character certainly has the personality the Tiny Wings’ bird lacks. His laugh is infectious, and the music in the game is quite cool. However, it really drives home why infinite-motion-themed games can be both addictive and quickly repetitive. To its credit, however, Hoppetee has employed some traits of more traditional infinite runners that help it rise above its peers.
Have you ever wondered what a muppet’s nightmare might be like? I’m betting it would look something like WeeWaa RockOn ($0.99). This game is bizarre, challenging, and might make you want to pull your hair out; but at the same time it is actually kind of fun. The biggest drawback to this mobile game is its lack of variety. Well, that and the fact that for a game based around music, the music isn’t all that great.
The visuals are the highlight of WeeWaa. The 3D engine is put to good use with detailed backgrounds and slick character designs. And tell me you can look at the Tall Purple Guy and not think of the Muppets! The sound effects are decent, as is the music. I’m a bit disappointed, though, as the focus of this game is using music to thwart the bad guys. I would have expected a more interesting soundtrack since music is a key element of the story.