Thanks to everyone who entered theJune 16th iPhone Life Biweekly Giveaway! Every other week we give away three amazing prizes, so if you didn't win this time, make sure you enter the June 30th giveaway and tell your friends to enter too!
And the winners are... (drum roll please):
Do you have an idea for an app but lack the programming knowledge to begin building it? In this weekly blog series, How To Unleash Your Inner App Developer, I will take you, the non-programmer, step by step through the process of creating apps for the iPhone, iPod Touch, and iPad. Join me each week on this adventure, and you will experience how fun turning your ideas into reality can be! This is Part 8 of the series. If you're just getting started now, check out the beginning of the series here (this post has been updated to iOS 7.1.)
In my previous post, I mentioned Objective-C, the language of iOS Apps, is an object-oriented programming language. This means when you write code, you are mostly interacting with objects—both visual and non-visual. Working with an object-oriented language is a great advantage for non-programmers who want to learn programming. In this post I'll talk about these advantages, and we'll even get you to write your first lines of code!
When you set up reminders in the iOS Reminders app, you have six options for repeating:
Every two Weeks
But what if you need to repeat a reminder at a different interval? Maybe you want to be reminded every three weeks or every six months or weekdays only.
Stock analysts that cover Apple predict that the rumored iWatch—which is expected to be announced in October—will be a runaway hit and even sell more units in its first year of production than the iPad sold in its first year. That would make it Apple’s most successful product ever.
Case manufacturers use mockups in order to make cases and have them ready when new iPhones become available. Those mockups are dummy iPhones based on the specs of the actual device. Which means they can give a sense for what the new iPhones will look like. According to AppleInsider, over the weekend, Sonny Dickson, who has in the past been the first to post leaked photos of new iOS devices, posted to Twitter photos of mockups for the expected 4.7-inch and 5.5-inch iPhones. This is yet one more bit of evidence that larger phones are coming, with the 4.7-inch iPhone 6 expected to be announced in September. The mockups show styling continuity with the iPad Air and iPad mini, with the same sort of rounded edges. The similar shape of the two mockups suggests that the new larger phones will share the same aspect ratio—which would be expected from Apple, as they typically try to make it easy for developers to port their apps to differently sized models.
Counterfeit versions of the iPhone 6 are apparently already available overseas. Three months before Apple debuts the latest version of the iPhone, resellers on China's biggest e-commerce site, Taobao.com, are marketing what can be loosely translated as "models" of the iPhone 6. The "models" are believed to be made of old iPhone 5 and new iPhone 6 components.
This is not without precedent. Back in 2012, low-cost knock-offs of the iPhone 5 made it to market before the real product did as well.
Yogi Berra said "Nobody goes there anymore. It's too crowded." The App Store is great, because there are so many apps, but that's also what makes it a problem. It's hard to find good apps, and even harder for good app developers to stand out.
Your waitress retained her radiant smile the whole 30 minutes you spent making up your mind, never showing any hints of impatience after you changed your order for the umpteenth time and was absolutely helpful with your two-year old in the high chair.
I naturally mind map as a way to organize my thoughts; but over the years, I've become accustomed to just taking notes on my computer, which goes with me to every client meeting and planning session. I've recently been in pursuit of the perfect mind-mapping software. My search has been frustrated by unintuitive and unwieldy designs, or simple systems that just don't allow me to do all I would hope to do with the software.
As the owner of a busy PR agency, it's often very late at night or quite a few days after a meeting before I have a chance to sit down with my thoughts and get them organized. So I wondered if mobile mind mapping apps might be the better solution. In fact, it struck me that I should just mind map as I took my notes—on the fly, in a system I could show my clients while we brainstorm, and easily send to them when we finish.
Some retro (that funny word) games are just too awesome to stop getting updates and everyone knows that Sky Force is one of them! And now the inimitable top-down blasting game that seemed to go on for infinity is back in 2014, and looking just plain gorgeous (don't know how it plays yet, but some app reviews look positive)!
My family will soon be headed for vacation. We are flying to our destination with several connecting flights, so there will be plenty of sitting around in airports and on the planes.
I'm happy to be going on vacation, but I have to admit I absolutely hate to travel. I am not crazy about flying (which is unfortunate because I'm married to an airline pilot).
I get bored sitting for long periods of time and I'm not much of a people watcher.
My kids are now teenagers, so it's not necessary for me to entertain them anymore.
So what's a traveler, who dislikes traveling, to do?
One of my favorite things about my iPhone is the way even a decidedly untalented photographer like me can easily take and share decent photos and videos using the built-in Camera, and I'm always on the lookout for iphoneography tips to help me improve my skills. Here's one on how to take easy silhouette shots with your iPhone, generously shared with me by iPhone Life magazine's newest editor Rheanne Schlee. This really easy trick can result in amazing photos:
Do you have an idea for an app but lack the programming knowledge to begin building it? In this weekly blog series, How To Unleash Your Inner App Developer, I will take you, the non-programmer, step by step through the process of creating apps for the iPhone, iPod Touch, and iPad. Join me each week on this adventure, and you will experience how fun turning your ideas into reality can be! This is Part 7 of the series. If you're just getting started now, check out the beginning of the series here (this post has been updated to iOS 7.1.)
In my last several posts, we have created a prototype app called iAppsReview that allows users to rate apps on their iOS devices. Whenever you build an app, it's a best practice to first create a prototype that you can give to your client or potential user base for feedback. Once you get feedback, you often need to make changes to the prototype based on the feedback you receive. However, once the dust has settled, you have to take the prototype and turn it into a real app. That requires writing code. Since this blog series is specifically designed for non-programmers, we need to take a step back and look at the big picture of app development and learn the basics of writing code.
The video game convention that is E3 has come and gone, and despite a relatively scant showing of iOS games, at least compared to the deluge of console titles, there were still some great and noteworthy iOS games announced at this year's game conference. We've rounded up some of the best iOS titles unveiled during this years huge show, so read on after the break to find out what's in store for iOS gamers in the months to come.
I just bought a mophie charge case that turned my slim, light iPhone into a river rock that pulls my pants down and barely fits in my back pocket (I have loose pants)! No slap at mophie, as I love their chargers (the space pack case is insanely cool)! You could say I'm looking for something a bit less bulky that doesn't heat my phone up hot enough to fry an egg (I exaggerate).
An interesting article on 9To5Mac outlines how many of the new features in iOS 8 are well suited to the small display of an iWatch or other wearable device that Apple is expected to announce in October. The article says that the small app-associated widgets that developers will be able to create for the new Notification Center are just the sort of applets that would work well on an iWatch. The app could push the same content to both the Notification Center widget and to the wearable. In addition, the quick interactive notifications in iOS 8, without your having to go to the respective app, is just the sort of feature you'd expect in an iWatch. When a text message arrives, you'd like to be able to respond right from your wrist. And features such as QuickType and audio and voice messaging will make quick responses easy.
As new iOS apps flood the App Store every day — recently topping 1,000,000 — we know it’s tough to tell which ones are worth their salt. But thanks to our Weekly Scoop, you can have the best for free! Here you’ll find a weekly roundup of the coolest apps free or at a discount for a limited-time only. Each week features the best and brightest from websites like FreeAppReport, AppsGoneFree, AppieDay, AppShopper and more.
Hurry! Get 'em while they’re hot!
The dust hasn't even settled on Apple's mega-acquisition of Beats by Dre and Beats Music. The subscription service has been regarded as a better interface than iTunes Radio, Apple's internally developed answer to Pandora and Spotify. Now, Amazon wants to get into the act. Not satisfied selling music, books and movies, they now offer a streaming service called Prime Music. The service has over one million songs, including popular Grammy winners, so this is not a rehash of your father's old playlist.
Apple has launched an exchange program
in 37 countries for certain models of it 5 watt European USB iPhone power adapter. The company says that in “rare cases” the power adapter may overheat and “pose a safety risk.”
The power adapter, which Apple identified as Model A1300, was packaged with the iPhone 3GS, iPhone 4, and iPhone 4s shipped between October 2009 and September 2012. It also was sold as a standalone product.
Apple vets everything sold on iTunes very carefully and is pretty clear that all iTunes purchases are final. But what happens if you purchase an app that just didn't work or has problems downloading or some other significant issue? Then your purchase may not be as final as Apple's terms and conditions make it sound.