By Eric Pankoke
I recently reviewed An Assassin In Orlandes, and at the beginning of the review I gave my condensed version of the history of the “Choose Your Own Adventure” game. I probably should have saved that for this review, since the Fighting Fantasy games were really the forerunners of the modern movement of combining interactive reading and role playing in books. Much like the Gamebook Adventures from Tin Man Games, Big Blue Bubble has done an excellent job in recreating this genre for the electronic world. The stories aren’t quite as interesting as the first Gamebook Adventures, but the reading segments are smaller which allows for more frequent fighting, so it really becomes a matter of what you are more interested in pursuing: prose or parlay.