By Eric Pankoke
Long before the likes of 28 Days Later and Zombieland, zombies were actually creepy. Why? Because they were slow and lumbering, and yet they still managed to overwhelm their victims time after time. People didn’t go to the zombies – the zombies went to the people. And there was always a sense of fear and dread wondering what forgotten crevice the undead would pop out of in the small area that the protagonists had managed to get themselves trapped in. Welcome to Undead: In The Last Refuge, a game that remembers what the good old days were like. Throw on your headphones, turn off the lights, and try and tell me you don’t get just a bit of the heebie-jeebies as you’re wandering about the house trying to figure out where the next batch of zombies are coming from.