By Eric Pankoke on Tue, 01/31/2012
I have nothing against progress, and in fact I’m thrilled whenever someone interjects a cool new mechanic into the genres I love. The truth is, however, that truly original ideas are almost nonexistent these days. So if I can’t have something new and dazzling I’m perfectly content with a solid game that takes old school concepts and implements them well, and that’s exactly what Terra Noctis from Bulkypix does. The story is silly and mostly superfluous, the levels are familiar yet well designed, and money has morphed from coins to fairies, but in the end the most important thing is that it’s simply a whole lot of fun.