Some app customers don't like them in certain situations.
I'm all for the app developers making money for the knowledge they have to produce a great app, and I don't mind paying for it if it's a keeper.
What I do mind about the iAD process is that developers try to make money from both parties, the purchaser of the app and the manufacture of the product in the iAD.
Here's the way I see it:
If an app is free, then I expect to see iAD's throughout the app.
If I pay for the app up front, then I do not expect to see an iAD at all in that particular app.
If I download the app for free and then pay for it as an in app purchase, I should not see any iAD's from that point on when using that particular app.
If Apple is reading this blog, then they should consider making the iAD policy fair for the developer (which they have as far as I know at this time). And they should also make it fair to the people who buy the apps by instituting the above comments relating to the iAD's, in the interest of fairness for all three parties.
Weigh in with your comments and let us know what you think about the new iAD's. If you have knowledge of the process, then by all means let us know the rest of the story.
As I find stories about this issue, I will post them on this blog so check back often to see if there's any more information from other developers.
Case in point:
From iOS Central comes an article that was Posted on Aug 28, 2010 8:30 am by Karen Haslam, Macworld UK, and the headline states "Developer: Apple's iAd solution is expensive and ineffective" http://bit.ly/bKPdLq