This is great to see — the developer of popular iPhone game Trism made $250,000 in two months, according to an article in Wired's Gadget Lab blog. He stands to earn $2 million by July 2009 if the game continues to sell at this rate. These kinds of numbers are good for the iPhone industry, because they help spur more developers to jump in. Now if Apple can just begin to address some important issues facing developers rather than potentially driving them away.
