Review: Tumble Jumble by Clickgamer
Tetris proved to be quite an addictive game and was clearly well loved, as evidenced by the myriad of clones that followed over the years. I will unashamedly admit that I too was a junkie, but the one thing that Tetris lacked was a real purpose. Of course nowadays the developer would probably just throw in a bunch of achievements and “voila”, you have a purpose. That doesn’t really count. Thankfully, Tumble Jumble has come along to remedy the situation. It’s clear that the developers hold some respect for Tetris in their hearts, but they also seem to realize that such a game can be made with a purpose. And a couple of amusing characters, to boot!
You play, well, you! Except you in this case is an alien whose job is to collect and package up alien rodents for containment. I never realized that alien rodents looked like Tetris pieces, but I guess you learn something new every day. You are aided by your good friend – or at least tolerant work partner – Graeg, who diligently tosses you the rodents to collect. Your job is to use the remote control, uhm… controls to rotate and shift the rodents and make sure they get squeezed into the most optimal spot possible. On each level you have a certain number of rodents to contain, and if even one rodent breaks the barrier at the top of the containment unit once the critter has settled then you must start the round over. Unfortunately, some units haven’t been taken care of properly, and there are already creatures living inside of them. Certain varieties of these creatures can even kill your rodents, which you would think wouldn’t be a bad thing, but it is.
The graphics are wonderful. Cut scenes throughout the tutorial show the amusingly rendered antics of you and Graeg, and you’re treated to either a slightly pacified yet disgruntled or a completely exasperated picture of your boss depending on whether you beat or fail a particular level. The rodents themselves look like various brightly colored Tetris pieces or basic geometric shapes like circles and triangles. But let’s face it, they wouldn’t be nearly the challenge to try and arrange if they were all cute and cuddly and flexible-like, now would they? Besides the pieces actually falling, the main animations are the critters’ eyes blinking occasionally or rolling when something lands on top of them. And then there’s the quick zap when a rodent doesn’t completely breach the barrier at the top of a container.
App Store Link
- Eric Pankoke's blog
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